Background: Flood disaster is one of the most frequent disasters in Indonesia. Flood disaster management is needed in order to prevent disasters and minimize all risks of disaster impacts that occur. Innovations to increase public awareness of youth groups through programs Resilien Sity (Dusaster Preparedness in Adolescent with Virtual Reality Simulation). Objective: to determine the effect of VR simulation on the level of knowledge and disaster preparedness among adolescents in Bugasur Village. Method: The method of this research is pre-experimental design with one group pretest-posttest design. The sample is 38 people and the sample is taken using a non-probability sampling method, the type of purposive sampling. Results: There is an effect of VR simulation on the level of community knowledge in dealing with flood disasters (p-value < 0.000, p-value < 0.05). There is no effect of VR simulation on community preparedness in dealing with flood disasters in Bugasur Village, Kedaleman, Gudo District, Jombang Regency (p-value < 0.302, p-value < 0.05). Conclusion: BPBD and OPD follow-up regarding the development of VR Simulations is needed in formulating various disaster policies. Subsequent research on replicating VR simulations in other locations that have a flood risk, as well as perception variables, with a larger population and sample.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.