The chapter concerns a research experience related to the design and online publication of The Imitation Game (TIG), a game whose goal is to identify sustainable behaviors and interventions on a local scale, increasing both the degree of awareness and the level of intangible assets, available to an established community. The game allows to experiment and share different scenarios through adopting specific technologies and behaviors, evaluating their effect on a transformation project. It can be played at the community level (municipality, neighborhood, etc.) and the building or group of buildings level. The transposition of the game results takes place through shared urban, building, and social transformation projects. In addition to a quantitative evaluation of the impacts, the game allows the evaluation of the established community's potential happiness (Hy).
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