Bilingual infants show an extended period of looking at the mouth of talking faces, which provides them with additional articulatory cues that can be used to boost the challenging situation of learning two languages (Pons, Bosch & Lewkowicz, 2015). However, the eye region also provides fundamental cues for emotion perception and recognition, as well as communication. Here, we explored whether the adaptations resulting from learning two languages are specific to linguistic content or if they also influence the focus of attention when looking at dynamic faces. We recorded the eye gaze of bilingual and monolingual infants (8- and 12-month-olds) while watching videos of infants and adults portraying different emotional states (neutral, crying, and laughing). When looking at infant faces, bilinguals looked longer at the mouth region as compared to monolinguals regardless of age. However, when presented with adult faces, 8-month-old bilingual infants looked longer at the mouth region and less at the eye region compared to 8-month-old monolingual infants, but no effect of language exposure was found at 12 months of age. These findings suggest that the bias to the mouth region in bilingual infants at 8 months of age can be generalized to other audiovisual dynamic faces that do not contain linguistic information. We discuss the potential implications of such bias in early social and communicative development.
So far, it was unclear if social hierarchy could influence sensory or perceptual cognitive processes. We evaluated the effects of social hierarchy on these processes using a basic visual perceptual decision task. We constructed a social hierarchy where participants performed the perceptual task separately with two covertly simulated players (superior, inferior). Participants were faster (better) when performing the discrimination task with the superior player. We studied the time course when social hierarchy was processed using event-related potentials and observed hierarchical effects even in early stages of sensory-perceptual processing, suggesting early top-down modulation by social hierarchy. Moreover, in a parallel analysis, we fitted a drift-diffusion model (DDM) to the results to evaluate the decision making process of this perceptual task in the context of a social hierarchy. Consistently, the DDM pointed to nondecision time (probably perceptual encoding) as the principal period influenced by social hierarchy.
Error monitoring, cognitive control and motor inhibition control are proposed as cognitive alterations disrupted in obsessive-compulsive disorder (OCD). OCD has also been associated with an increased sensitivity to social evaluations. The effect of a social simulation over electrophysiological indices of cognitive alterations in OCD was examined. A case-control cross-sectional study measuring event-related potentials (ERP) for error monitoring (Error-Related Negativity), cognitive control (N2) and motor control (LRP) was conducted. We analyzed twenty OCD patients and twenty control participants. ERP were recorded during a social game consisting of a visual discrimination task, which was performed in the presence of a simulated superior or an inferior player. Significant social effects (different ERP amplitudes in Superior vs. Inferior player conditions) were found for OCD patients, but not for controls, in all ERP components. Performing the task against a simulated inferior player reduced abnormal ERP responses in OCD to levels observed in controls. The hierarchy-induced ERP effects were accompanied effects over reaction times in OCD patients. Social context modulates signatures of abnormal cognitive functioning in OCD, therefore experiencing a social superiority position impacts over cognitive processes in OCD such as error monitoring mechanisms. These results open the door for the research of new therapeutic choices.
Social hierarchies modulate cognitive processes. Nevertheless, the study of the influence of social hierarchy on sentence comprehension is scarce. We presented sentences with different levels of plausibility uttered by speakers with different hierarchical status (as previously established through a hierarchical video game) and measured the modulations of the N400 component. Participants heard three subsets of sentences with different plausibility value, depending on the last word (high, intermediate and low-plausibility). Sentences could be spoken by a superior or by an inferior status player. When listening to the superior player, the modulation of the N400 component followed the expected pattern (inverse relationship between amplitudes and sentence plausibility). However, when participants heard the Inferior speaker the amplitude of the N400 in high plausible sentences matched that of intermediate plausibility (increased). This result indicated that participants’ did not trust low rank speakers, even if sentences were high-plausible. We have observed specific personality traits modulating these hierarchical influences. The present research sets the ground for future studies exploring the influence of social hierarchies in other cognitive domains, specifically in relevant mental disorders where the social cognition is a nuclear field of symptoms such as the anxiety and other obssesive compulsive spectrum disorders.
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