A model that contributes in a simple, practical and effective way to develop 3D-based CH conservation applications involving the use of VR, AR and MR technologies was proposed based on the identification of challenges in developing applications. Identification was carried out by analyzing related and relevant articles selected randomly using Google and Google Scholar search engines. The model can prevent researchers from lack of planning in carrying out research in this field, and it is suitable for those just starting out with this type of research. In addition, this model can support researchers to more easily, practically and effectively implement 3D-based cultural heritage conservation by using virtual reality or augmented reality or mixed reality technology.
This research aims to develop an interactive application to support people learning to play music instruments of orchestra music. Gamelan, a traditional music orchestra from Java, Indonesia was used as the object study. A model of gamelan orchestra learning application was proposed to support an easy way to learn how to play gamelan music instruments. Rule-based method was used to develop an interactive system to learn gamelan music instru-ments. The system was implemented into an application which supports us-ers in independently learning to play orchestra music instruments, especially in remembering notes sequences and playing the note according to the tem-po. An experiment involving two groups consisted of control and treatment groups were conducted to evaluate the proposed learning model. The results shows that the averages skill value of the members of the treatment group were higher than the members of the control group.
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