Interactive learning media is a combination of videos, animations, images, and audio on learning media that allows users to interact and understand the material because the learning process becomes interesting, interactive, and effective. The trend of publications that have the highest number of citations, the classification of university or organization rankings, journals and publications, and the use of keywords along with using a database from Google Scholar. The method used is bibliometric analysis. A total of 442 articles were collected from the Publish or Perish (PoP) application using the Google Scholar database which was then combined into 1 file with RIS format and entered into the VOSviewer application to obtain network visualization and visualization overlays. The results show that the trend of publications related to interactive learning media in mathematics education in Indonesia in the last five years (2016 - 2022) has increased every year, the most citations are in the organization "State University of Yogyakarta", in the journal JIPMat, in the article (Istiqlal, 2017). Adobe flash became the most cited learning media keyword. The keywords that became the new theme were Articulate storyline, ispring, discovery learning, interactive games, plane figure, and quadratic functions.
The aim of this study is to describe the implementation of computational thinking research results on mathematics learning in Indonesia. The method used in this study is a systematic literature review (SLR) by using PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) protocol. The sample consists of 25 results of computational thinking research on mathematics learning, the sample is journal articles and proceedings published in 2019-2023. The description of this research will be reviewed based on the year of research, the level of education, research location, and research methods used. The results of the study show that (1) computational thinking research on mathematics learning has increased every year where 2022 become the year with the most number of publications, there are 15 articles, (2) 32% (8 articles) of computational thinking research on mathematics learning is conducted at the university level, (3) East Java is the province with the most research on computational thinking on mathematics learning, with 7 studies, (4) quantitative method is the method most frequently used in computational thinking research on mathematics learning in Indonesia, there are 12 studies that used quantitative method, and (5) students are able to perform abstraction and algorithm processes. However, they still have difficulty in performing the decomposition and pattern recognition processes.
<p>The skills required in the 21st century are highly varied. One of them is a skill in the affective aspect, such a self-efficacy which needs to be developed. Self-efficacy can affect someones future success. Someone who has a high self-efficacy will overshoot something easier than reality. But on the other hand, a person with low self-efficacy will perceive something more difficult than reality. This causes someone to get stress and depression easily. This research aims to find out and describe the mathematical self-efficacy of students. This research is qualitative descriptive research. The subjects of the research were the students of the 10th grade MIPA of MAN Salatiga for the academic year 2018/2019 which amounted to 73 students. The instrument is used as a self-efficacy questionnaire format developed from a self-efficacy of Sutanto (2018). The instrument consists of 20 statements and has been validated by expert lecturers. The results of the research showed that 2,74% of students have very low self-efficacy, 21,92% of students have a low self-efficacy, 57,53% of students have a high self-efficacy, and 17,81% of students have very high self-efficacy. This shows that mathematical self-efficacy of students need to be trained in order to be enhanced.</p>
Tujuan penelitian ini adalah untuk mengetahui apakah model pembelajaran think pair share dengan pendekatan problem based learning efektif ditinjau dari kemampuan berfikir kritis siswa. Penelitian ini merupakan penelitian kuantitatif yang bersifat eksperimen semu dengan desain penelitian berupa pretest-posttest control group design. Sampel penelitian adalah siswa kelas X MIPA MAN Salatiga tahun pelajaran 2018/2019. Pengambilan data dilakukan dengan menggunakan soal tes kemampuan berfikir kritis materi vektor yang terdiri dari 5 butir soal. Adapun hasil penelitian menunjukkan bahwa: (1) hasil uji one sample t test rata-rata siswa yang mendapat pembelajaran dengan menggunakan model think pair share dengan pendekatan problem based learning telah mencapai nilai Kriteria Ketuntasan Minimal (KKM), yaitu sebesar 76,06, (2) hasil uji independent sample t test rata-rata kemampuan berfikir kritis siswa diperoleh nilai sebesar 0,006, (3) rata-rata skor N-Gain kemampuan berfikir kritis siswa yang mendapat pembelajaran dengan menggunakan model think pair share dengan pendekatan problem based learning sebesar 0,63 sedangkan siswa yang mendapat pembelajaran konvensional hanya sebesar 0,50. Dengan demikian dapat disimpulkan bahwa model pembelajaran think pair share dengan pendekatan problem based learning efektif ditinjau dari kemampuan berfikir kritis siswa kelas X MIPA MAN Salatiga tahun 2018/2019.
<span>This study aims to determine the effect of the NHT and TPS learning models on mathematics learning outcomes, the impact of student learning styles on mathematics learning outcomes, and the result of the interaction of learning models and student learning styles on mathematics learning outcomes. This type of quantitative research with a quasi-experimental design. The research sample consisted of two classes (experimental and control) which were taken using Cluster Random Sampling from the population of all course VIII students of SMP 4 Muhammadiyah Surakarta in the academic year 2021/2022. Data collection techniques with questionnaires and tests. Before the research, a balance test was conducted to determine whether the two samples had the same initial abilities. The normality test and homogeneity test are prerequisite analysis tests in this study. The data analysis technique using two-way cell analysis of variance is different, with a significance level of 5%. The results showed that the NHT and TPS learning models affected mathematics learning outcomes. The mathematics learning outcomes of students who were given the NHT learning model tended to be better than those who were given the TPS learning model. Learning styles affect the results of learning mathematics. Students with an auditory learning style get better learning results than visual and kinesthetic learning styles. The interaction between the NHT and TPS learning models on mathematics learning outcomes in terms of student learning styles</span>
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.