Driven by a qualitative study which data from individual interviews were analyzed using Malterud's systematic text condensation, this research analyzed how educators perceived Social-Emotional Learning (SEL) competencies and compassion fatigue during online teaching in the COVID-19 pandemic among 20 educators at Universitas Negeri Medan. This study discovered two emotions such as satisfaction and relief. Enjoyment of and satisfaction with teaching, contentment with teaching, and pride might all be classified as satisfaction, while sentiments of finding teaching scary, burdensome, and unpleasant, as well as a lack of technological capability, could be classified as relief. The educators also show the characteristics of compassion fatigue that have increased since the pandemic, including physical or emotional exhaustion, feelings of being overwhelmed or helpless, feelings of sadness and anxiety, and reduced empathy.
This study aims to determine the quality of badminton games with the right play patterns from professional players in the 2016 All England world championship with the formulation of a research problem that is how the shape of the badminton athlete's game pattern at the All England world championship. Research with a qualitative approach to the acquisition of data in the form of writings (typing) from the match notes, then the data is described to answer the problem formulation. The research activity is to analyze the development of world players to be able to learn and apply the pattern of the game to athletes. The results obtained that only 2 badminton game patterns are most used by athletes to win world championship, namely 1) defensive game patterns: lob-lob-chop-net-lob-smash-net-net (defen), 2) attacking game patterns : Lob-chop-net-lob-net-drive-lob-smash. The 2016 All England World Champion by Lin Dan, with the technique of the game trying to understand the opponent's game characters first at the beginning of the game and understand the opponent's weaknesses, then determine the right game pattern at the match.
Fatigue is the problem for all workers in the world. Fatigue can influence the work performance of the workers. A relaxation model to decrease the fatigue level had been developed before by the researcher, it is named TOM’S MODEL. By, the increasing of the technology, so this study tried to improve TOM’S MODEL into android-based application. The participants of the study were the workers in one university in Indonesia. There were fourty workers recruited for this study. The participants were involved in a series of treatment. Altogether there are five treatments included pre-test and post-test. The physical fatigue and mental fatigue measured by using Whole Body Reation Tester (WBRT) and Bourdon Wiersman. The results show that there is significant reducing of fatigue both physical and mental, after the participants applied the relaxation from the android application. The interview results show that the android-based application is easier to use since it is integrated in their cellular phone. They can use it at any time and place during their work without any problems. The movement in relaxation is also simple to follow. This application can be applied for all workers in any field.
Erupsi Gunung Sinabung berdampak pada menurunnya emosional yang merupakan unsur penting pada setiap seseorang dalam melakukan aktivitas. Faktor emosional yang dinilai berpengaruh pada diri seseorang khususnya pada diri anak adalah : (a) konsentrasi dan (b) kepercayaan diri/kepribadian. Solusi yang akan diberikan adalah penguatan emosional pada anak dengan upaya menyatukan jiwa raga untuk mampu membangkitkan optimisme anak, bangkit dari kesulitan yang dihadapi ditempat mereka tinggal atau berada di pengungsian. Rencana program kemitraan yang dibangun adalah melakukan penguatan emosional melalui olahraga tradisional dengan landasan metode pendampingan yang dapat diterapkan dengan langkah-langkah sebagai berikut : 1) tahap literasi; 2) tahap bermain; dan 3) tahap evaluasi. Penerapan permainan tradisional berhasil diterapkan dengan tujuan pendampingan dan perubahan emosional anak terdampak erupsi gunung merapi di Tanah Karo. Hasil penerapan permainan tradisional yang dilakukan kepada anak-anak kemudian dilakukan pengukuran kembali setelah anak-anak selesai bermain. Penilaian yang diperoleh rata-rata nilai 41 tingkat kemapanan dengan kategori “sangat mapan”, rata-rata nilai 40 tingkat kekuatan emosi dengan kategori “kuat”, dan kemudian pada penilaian rubrik diperoleh rata-rata 80 dengan kategori “Baik” kondisi emosional anak-anak dilihat dari aspek prilaku. Kegiatan bermain dapat mengaktifkan hormon adrenal yang kemudian membangkitkan naluri bergerak hingga berdampak pada lancaran peredaran darah yang mampu membuat peningkatan konsentrasi dan kebugaran.
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