Learning patterns are currently experiencing a shift, especially by the development of science technology and research on learning models. This research aims to see the knowledge of Tadris IPA students at UIN SUSKA Riau about inquiry-based virtual laboratories as learning methods and media that can be applied in this digital era and school conditions which is not sufficient, the research method is an online survey using google form with a quantitative approach, the sample of this research is 30 students. Knowledge data about virtual laboratories for teachers obtained from the distribution of questionnaires which were opened by 7 questions. The data is then processed in the form of a percentage. From the survey results above, it can be seen that all Tadris IPA students at UIN Suska Riau know about inquiry-based virtual labs and 50% of students consider this learning method to have a significant impact on learning outcomes, half of the sample population is still hesitant to use inquiry-based virtual labs. when they become teachers. based on the results of the study, it can be said that the students of Tadris IPA UIN SUSKA Riau are quite literate about inquiry-based virtual-labs. The results of this study can be used as information for educators, researchers and further educational institutions to promote learning models using an inquiry-based virtual laboratory.
Substance misuse is a problem that frequently arises among teenagers, particularly among pupils in primary school. In elementary school, the teaching focuses primarily on increasing students' knowledge and abilities, with very little attention paid to the students' moral and ethical development. Thus, the erosion of students' moral fiber will result in the country's failure to produce productive citizens in the following generation. The goal of this research was to investigate the influence that reading comics online has on the personalities of elementary students. In this work, experimental research, specifically quasi-experimental research, is used. Researchers use a method called random sampling to decide the sample they will use. Students in grade four of elementary schools served as the population for the sample. The control and experimental classes each had 22 students. This study used a Likert-scale questionnaire. This study endeavor analyzed data using descriptive analysis, normality, paired sample t-tests, and SPSS 16-assisted homogeneity tests. The Sig. (2tailed) value of the paired sample t-test is 0.000<0.05, so Online Comic Learning Media does affect student character. The findings of this study imply that it is reasonable to expect teachers to be able to employ learning media that is both interesting and concrete, as well as to be accompanied by technology; one of the choices is making use of comics
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