We discuss two methods to detect the presence and location of a person in an acoustically small-scale room and compare the performances for a simulated person in distances between 1 and 2 m. The first method is Direct Intersection, which determines a coordinate point based on the intersection of spheroids defined by observed distances of high-intensity reverberations. The second method, Sonogram analysis, overlays all channels’ room impulse responses to generate an intensity map for the observed environment. We demonstrate that the former method has lower computational complexity that almost halves the execution time in the best observed case, but about 7 times slower in the worst case compared to the Sonogram method while using 2.4 times less memory. Both approaches yield similar mean absolute localization errors between 0.3 and 0.9 m. The Direct Intersection method performs more precise in the best case, while the Sonogram method performs more robustly.
We discuss two methods to detect the presence and location of a person in a small-scale room and compare the performances. The first method is Direct Intersection, which determines a coordinate point based on the intersection of spheroids defined by observed distances of high-intensity reverberations. The second method, Sonogram analysis, overlays all channel’s room impulse responses to generate an intensity map for the observed environment. We demonstrate that the former method has lower computation complexity and higher accuracy for small numbers of channels, while the latter performs more robustly.
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