This paper provides a conceptual foundation for stochastic duels and contains a further study of the game models based on the theory of stochastic duels. Some other combat assessment techniques are looked upon briefly; a modern outlook on the applications of the theory through video games is provided; and the possibility of usage of data generated by popular shooter-type video games is discussed. Impactful works to date are carefully chosen; a timeline of the developments in the theory of stochastic duels is provided; and a brief literature review for the same is conducted, enabling readers to have a broad outlook at the theory of stochastic duels. A new evaluation model is introduced in order to match realistic scenarios. Improvements are suggested and, additionally, a trust mechanism is introduced to identify the intent of a player in order to make the model a better fit for realistic modern problems. The concept of teaming of players is also considered in the proposed mode. A deep-learning model is developed and trained on data generated by video games to support the results of the proposed model. The proposed model is compared to previously published models in a brief comparison study. Contrary to the conventional stochastic duel game combat model, this new proposed model deals with pair-wise duels throughout the game duration. This model is explained in detail, and practical applications of it in the context of the real world are also discussed. The approach toward solving modern-day problems through the use of game theory is presented in this paper, and hence, this paper acts as a foundation for researchers looking forward to an innovation with game theory.
Recent advances in remote sensing techniques made research possible in those areas where human hands are inaccessible. Digital Imagery brings the virtual image of a desired location, which requires some pre-processing to bring the view to an optimal level. Accuracy level in image classification is assumed on the categorization of the pixel into one of the several land cover classes. When the recognition of pixel accounts for two different classes at the same time, the resulting pixel is categorized as a mixed pixel. This paper proposes a novel approach by clustering the dataset of mixed pixel and thereafter implementing fusion of Ant Colony Optimization (ACO) and Biogeography Based Optimization (BBO) thereby resolving the problem of mixed pixels.
The increase in the number of dimensions of cancerous gene expression dataset causes an increase in complexity, misinterpretation and decrease in the visualisation of the particular dataset for further analysis. Therefore, dimensionality reduction, visualisation and modelling tasks of these dataset become challenging. In this paper, a framework is developed which helps to understand, visualise and model high-dimensional cancerous gene expression dataset into lower dimensions which may be helpful in revealing cancer mechanism and diagnosis. Initially, cancerous gene expression datasets are preprocessed to make them complete, precise and efficient; and principal component analysis is applied for dimensionality reduction and visualisation purpose. The regression is used to model the cancerous gene expression dataset so that type of association (linear or nonlinear) and directions between gene profiles may be estimated. To assess the performance of the developed framework, three different types of cancerous gene expression datasets are taken namely: breast (GEO Acc. No. GDS5076), lung (GEO Acc. No. GDS5040) and prostate (GEO Acc. No. GDS5072) which are publicly available. To validate the results of the regression the cross-validation method is used. The results revealed that a linear approach is to be used for prostate cancer dataset and nonlinear approach for breast and lung cancer datasets in finding an association between gene pairs.
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