Managing communication in collaborative global software development (GSD) projects is both critical and challenging. While social computing has received much attention from practitioners, social computing adoption is still an emerging research area in GSD. This research paper provides a review of the academic research in social computing and identifies motivators for adopting social computing in the GSD context. We applied the systematic literature review (SLR) and questionnaire survey with 35 software industry experts to address the research objective. Firstly, we implemented a formal SLR approach and identified an initial set of social computing adoption motivators. Secondly, a questionnaire survey was developed based on the SLR and was tested by means of a pilot study. The findings of this combined SLR and questionnaire survey indicate that real‐time communication and coordination, knowledge acquisition, expert feedback, and information sharing are the key factors that motivate social computing adoption in GSD projects. The results of t test (ie, t = .558, P = .589) show that there is no significant difference between the findings of SLR and questionnaire. The results of this study suggest the need for developing social computing strategies and policies to guide the strategic adoption of social computing tools in GSD projects.
The advances of Graphic Processing Units (GPU) technology and the introduction of CUDA programming model facilitates developing new solutions for sparse and dense linear algebra solvers. Matrix Transpose is an important linear algebra procedure that has deep impact in various computational science and engineering applications. Several factors hinder the expected performance of large matrix transpose on GPU devices. The degradation in performance involves the memory access pattern such as coalesced access in the global memory and bank conflict in the shared memory of streaming multiprocessors within the GPU. In this paper, two matrix transpose algorithms are proposed to alleviate the aforementioned issues of ensuring coalesced access and conflict free bank access. The proposed algorithms have comparable execution times with the NVIDIA SDK bank conflict-free matrix transpose implementation. The main advantage of proposed algorithms is that they eliminate bank conflicts while allocating shared memory exactly equal to the tile size (T x T) of the problem space. However, to the best of our knowledge an extra space of Tx(T+1) needs to be allocated in the published research. We have also applied the proposed transpose algorithm to recursive gaussian implementation of NVIDIA SDK and achieved about 6% improvement in performance.
AI algorithms have been applied in a wide spectrum of articles across different domains with great success in finding solutions. There is an increasing trend of applying these techniques on newer problems. However, the numerous numbers of algorithms that are classified as AI algorithm hinder the ability of any researcher to select which algorithm is suitable for his problem. The invention of new algorithms increases the difficulty for researchers to be updated about AI algorithms. This paper is intended to provide a multi-facet comparison between various AI algorithms in order to aid researchers in understanding the differences between some of the popular algorithms and select the suitable candidate for their problems.
Data mining and search-based algorithms have been applied to various problems due to their power and performance. There have been several studies on the use of these algorithms for refactoring. In this paper, we show how search based algorithms can be used for sequence diagram refactoring. We also show how a hybridized algorithm of Kmeans and Simulated Annealing (SA) algorithms can aid each other in solving sequence diagram refactoring. Results show that search based algorithms can be used successfully in refactoring sequence diagram on small and large case studies. In addition, the hybridized algorithm obtains good results using selected quality metrics. Detailed insights on the experiments on sequence diagram refactoring reveal that the limitations of SA can be addressed by hybridizing the Kmeans algorithm to the SA algorithm.
The advances of Graphic Processing Units (GPU) technology and the introduction of CUDA programming model facilitates developing new solutions for sparse and dense linear algebra solvers. Matrix Transpose is an important linear algebra procedure that has deep impact in various computational science and engineering applications. Several factors hinder the expected performance of large matrix transpose on GPU devices. The degradation in performance involves the memory access pattern such as coalesced access in the global memory and bank conflict in the shared memory of streaming multiprocessors within the GPU. In this paper, two matrix transpose algorithms are proposed to alleviate the aforementioned issues of ensuring coalesced access and conflict free bank access. The proposed algorithms have comparable execution times with the NVIDIA SDK bank conflict -free matrix transpose implementation. The main advantage of proposed algorithms is that they eliminate bank conflicts while allocating shared memory exactly equal to the tile size (T x T) of the problem space. However, to the best of our knowledge an extra space of Tx(T+1) needs to be allocated in the published research. We have also applied the proposed transpose algorithm to recursive gaussian implementation of NVIDIA SDK and achieved about 6% improvement in performance.
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