The purpose of the current study was to determine the learning losses at preschool children in Covid-19 pandemic period. For that reason, a case study, a qualitative research method, comprised the model of the study. The working group of the study was made up of 19 preschool teachers determined by means of a face-to-face interview or telephone talk. The interviews were realized with the teachers using an interview form with semi-structured questions either face-to-face or by telephone. As a result of the content analysis of the findings obtained, it was found that children mostly experienced psycho-motor, social-emotional and linguistic losses. The children having learning losses the most were determined as the ones whose developments were not followed by their parents, experiencing insufficiencies in reaching technological devices, foreign students and those with a special need. It was found that teachers firstly benefited from such activities as game, mathematics and art in order to stop learning losses. To prevent learning losses, it is recommended that low-income households receive support in terms of providing tablets, internet access, etc. They should also be trained in using platforms such as Zoom, EBA, etc., and a curriculum for distance education should be developed.
Science education is important at all educational levels, from pre-school to higher education. For this reason, in this study, it is aimed to determine the views of secondary school science, pre-school and primary school teachers on science education with intelligence games. The research was designed as a qualitative method case study. The study group was formed by random sampling method. Accordingly, a total of 131 teachers took part in the study group in 38 secondary school science, 47 pre-school and 46 primary school teaching branches. Semi-structured interview questions were developed by the researchers and teachers’ opinions were collected online. The data obtained in this way were analyzed by content analysis. As a result of the analysis, six basic themes were reached: definition, education, belief, preference, and problem and solution proposal. Regarding the science education implemented using intelligence games, most of the teachers pointed out that they did not have any education, they regarded these games as an educational tool and that these games contributed to their vocational developments. It has emerged as a solution that games are entertaining, skill-enhancing, interesting and support permanent learning, cost of games and primary school management are problems, associating games with subjects and eliminating the lack of game materials.
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