Vehicle-to-everything (V2X) communication and services have been garnering significant interest from different stakeholders as part of future intelligent transportation systems (ITSs). This is due to the many benefits they offer. However, many of these services have stringent performance requirements, particularly in terms of the delay/latency. Multi-access/mobile edge computing (MEC) has been proposed as a potential solution for such services by bringing them closer to vehicles. Yet, this introduces a new set of challenges such as where to place these V2X services, especially given the limit computation resources available at edge nodes. To that end, this work formulates the problem of optimal V2X service placement (OVSP) in a hybrid core/edge environment as a binary integer linear programming problem. To the best of our knowledge, no previous work considered the V2X service placement problem while taking into consideration the computational resource availability at the nodes. Moreover, a low-complexity greedy-based heuristic algorithm named "Greedy V2X Service Placement Algorithm" (G-VSPA) was developed to solve this problem. Simulation results show that the OVSP model successfully guarantees and maintains the QoS requirements of all the different V2X services. Additionally, it is observed that the proposed G-VSPA algorithm achieves close to optimal performance while having lower complexity. 1) Communication Modes: To cover all possible on-road interactions, the 3GPP project proposed four different communication modes. This includes vehicle-to-network (V2N), vehicle-to-infrastructure (V2I), vehicle-to-vehicle (V2V), and vehicle-to-pedestrian (V2P) communication [5] as shown in Fig. 2. Depending on the service or application, a communication mode can be chosen. A brief overview of each of these communication modes is provided below: a-V2N Communication: V2N communication refers to the communication between a vehicle and a V2X application server. This is typically done using a cellular network such as an LTE network [9], [10]. Through this connection, different services such as infotainment, traffic optimization, navigation, and safety can be offered [11], [12].
The use of autonomous vehicles (AVs) is a promising technology in Intelligent Transportation Systems (ITSs) to improve safety and driving efficiency. Vehicle-to-everything (V2X) technology enables communication among vehicles and other infrastructures. However, AVs and Internet of Vehicles (IoV) are vulnerable to different types of cyber-attacks such as denial of service, spoofing, and sniffing attacks. In this paper, an intelligent intrusion detection system (IDS) is proposed based on tree-structure machine learning models. The results from the implementation of the proposed intrusion detection system on standard data sets indicate that the system has the ability to identify various cyber-attacks in the AV networks. Furthermore, the proposed ensemble learning and feature selection approaches enable the proposed system to achieve high detection rate and low computational cost simultaneously.
Modern vehicles, including connected vehicles and autonomous vehicles, nowadays involve many electronic control units connected through intra-vehicle networks to implement various functionalities and perform actions. Modern vehicles are also connected to external networks through vehicle-toeverything technologies, enabling their communications with other vehicles, infrastructures, and smart devices. However, the improving functionality and connectivity of modern vehicles also increase their vulnerabilities to cyber-attacks targeting both intra-vehicle and external networks due to the large attack surfaces. To secure vehicular networks, many researchers have focused on developing intrusion detection systems (IDSs) that capitalize on machine learning methods to detect malicious cyberattacks. In this paper, the vulnerabilities of intra-vehicle and external networks are discussed, and a multi-tiered hybrid IDS that incorporates a signature-based IDS and an anomaly-based IDS is proposed to detect both known and unknown attacks on vehicular networks. Experimental results illustrate that the proposed system can detect various types of known attacks with 99.99% accuracy on the CAN-intrusion-dataset representing the intra-vehicle network data and 99.88% accuracy on the CICIDS2017 dataset illustrating the external vehicular network data. For the zero-day attack detection, the proposed system achieves high F1-scores of 0.963 and 0.800 on the above two datasets, respectively. The average processing time of each data packet on a vehicle-level machine is less than 0.6 ms, which shows the feasibility of implementing the proposed system in real-time vehicle systems. This emphasizes the effectiveness and efficiency of the proposed IDS.
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