Mobile users' data rate and quality of service are limited by the fact that, within the duration of any given call, they experience severe variations in signal attenuation, thereby necessitating the use of some type of diversity. In this two-part paper, we propose a new form of spatial diversity, in which diversity gains are achieved via the cooperation of mobile users. Part I describes the user cooperation strategy, while Part II focuses on implementation issues and performance analysis. Results show that, even though the interuser channel is noisy, cooperation leads not only to an increase in capacity for both users but also to a more robust system, where users' achievable rates are less susceptible to channel variations.
This is the second in a two-part series of papers on a new form of spatial diversity, where diversity gains are achieved through the cooperation of mobile users. Part I described the user cooperation concept and proposed a cooperation strategy for a conventional code-division multiple-access (CDMA) system. Part II investigates the cooperation concept further and considers practical issues related to its implementation. In particular, we investigate the optimal and suboptimal receiver design, and present performance analysis for the conventional CDMA implementation proposed in Part I. We also consider a high-rate CDMA implementation and a cooperation strategy when assumptions about the channel state information at the transmitters are relaxed. We illustrate that, under all scenarios studied, cooperation is beneficial in terms of increasing system throughput and cell coverage, as well as decreasing sensitivity to channel variations.
We propose a new framework for multiuser detection in fast-fading channels that are encountered in many mobile communication scenarios. Existing multiuser RAKE receivers, developed to combat multipath fading and multiuser interference in slow fading, suffer substantial degradation in performance under fast fading due to errors in channel state estimation. The detectors proposed in this paper employ a novel receiver structure based on time-frequency (TF) processing that is dictated by a canonical representation of the wide-sense stationary uncorrelated scatterer (WSSUS) channel model. The workhorse of the framework is a TF generalization of the RAKE receiver that exploits joint multipath-Doppler diversity. Analytical and simulated results based on realistic fast-fading assumptions demonstrate that the proposed multiuser detectors promise substantially improved performance compared to existing systems due to the inherently higher level of diversity afforded by multipath-Doppler processing.
Deep reinforcement learning (RL) has achieved several high profile successes in difficult decision-making problems. However, these algorithms typically require a huge amount of data before they reach reasonable performance. In fact, their performance during learning can be extremely poor. This may be acceptable for a simulator, but it severely limits the applicability of deep RL to many real-world tasks, where the agent must learn in the real environment. In this paper we study a setting where the agent may access data from previous control of the system. We present an algorithm, Deep Q-learning from Demonstrations (DQfD), that leverages small sets of demonstration data to massively accelerate the learning process even from relatively small amounts of demonstration data and is able to automatically assess the necessary ratio of demonstration data while learning thanks to a prioritized replay mechanism. DQfD works by combining temporal difference updates with supervised classification of the demonstrator's actions. We show that DQfD has better initial performance than Prioritized Dueling Double Deep Q-Networks (PDD DQN) as it starts with better scores on the first million steps on 41 of 42 games and on average it takes PDD DQN 83 million steps to catch up to DQfD's performance. DQfD learns to out-perform the best demonstration given in 14 of 42 games. In addition, DQfD leverages human demonstrations to achieve state-of-the-art results for 11 games. Finally, we show that DQfD performs better than three related algorithms for incorporating demonstration data into DQN.
A technique is presented for jointly optimizing the signaling in the two directions of transmission on a twistedpair communications channel. It is then applied to twisted-pair channel models with monotonic channel response and crosstalk transfer functions. While the signaling strategy presented in this paper can achieve only a lower bound on the true channel capacity, it is a significant improvement over existing signaling schemes. In particular, in contrast with existing schemes, the maximum information rate for the joint signaling strategy increases without bound as the signal-to-noise ratio (SNR) approaches infinity. It is also shown through numerical results that the proposed signaling strategy generalizes naturally to more practical nonmonotonic twisted-pair channel models incorporating bridge taps and other nonidealities. Finally, the form of the optimal signaling strategy suggests a relatively straightforward implementation using multicarrier modulation.
The broadcast nature of wireless communications suggests that a source signal transmitted towards the destination can be "overheard" at neighboring nodes. Cooperative communication refers to processing of this overheard information at the surrounding nodes and retransmission towards the destination to create spatial diversity, thereby to obtain higher throughput and reliability. In this paper we describe information theoretic models suitable for cooperation, study achievable rate regions and outage probabilities, and describe channel coding techniques that allow us to exploit the diversity advantages of cooperation.
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