2023
DOI: 10.1108/lht-03-2023-0129
|View full text |Cite
|
Sign up to set email alerts
|

Youth marketing development of special libraries in the digital era: viewpoint from the Taste Library with 7Ps marketing mix

Abstract: PurposeIn the 21st century, libraries are experiencing a significant decline in users due to shifting reading habits and the impact of technology, necessitating library transformation and a heightened emphasis on library marketing. Special libraries, in particular, rely heavily on patrons for survival, often due to their private ownership and limited resources. This paper aims to discuss the aforementioned objectives.Design/methodology/approachThis paper examines the Taste Library, a special library in Hong Ko… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
5
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
6

Relationship

3
3

Authors

Journals

citations
Cited by 10 publications
(6 citation statements)
references
References 111 publications
0
5
0
Order By: Relevance
“…The second theme of this issue focuses on the application of emerging technologies to education, such as virtual reality (VR) (Suen et al , 2020) and augmented reality (AR) (Lo et al , 2017, 2019). Such emerging technologies can engage learners, such as animations and games (Hsu and Lin, 2023; Hsu and Liang, 2022), apart from engaging users with social media (Chan et al ., 2020; Fong et al ., 2020; Kwan et al , 2023; Lam et al , 2023).…”
Section: Virtual Reality (Vr) Augmented Reality (Ar) and Education Gamesmentioning
confidence: 99%
“…The second theme of this issue focuses on the application of emerging technologies to education, such as virtual reality (VR) (Suen et al , 2020) and augmented reality (AR) (Lo et al , 2017, 2019). Such emerging technologies can engage learners, such as animations and games (Hsu and Lin, 2023; Hsu and Liang, 2022), apart from engaging users with social media (Chan et al ., 2020; Fong et al ., 2020; Kwan et al , 2023; Lam et al , 2023).…”
Section: Virtual Reality (Vr) Augmented Reality (Ar) and Education Gamesmentioning
confidence: 99%
“…Readers may also be interested in reading further into e-trust issues on social media (Nabi et al ., 2023; Wang et al ., 2021; Wang and Tse, 2022; Ye and Ho, 2023; Yuan and Bi, 2023; Zhang et al ., 2023a, b, c), contact-tracing apps (Ho et al ., 2023a, b) and chatbots (Hsiao and Chen, 2022). Besides, readers may be interested in issues related to library promotion and marketing (Chan et al ., 2020; Cheng et al ., 2020; Fong et al ., 2020; Kwan et al ., 2023; Lam et al ., 2019, 2023; Liu et al ., 2023; Sahli et al ., 2023; Wójcik, 2022; Wu and Yang, 2022).…”
Section: Advances In Library Information Managementmentioning
confidence: 99%
“…e-trust issues on social media (Nabi et al, 2023;Wang et al, 2021;Wang and Tse, 2022;Ye and Ho, 2023;Yuan and Bi, 2023;Zhang et al, 2023a, b, c), contact-tracing apps (Ho et al, 2023a, b) and chatbots (Hsiao and Chen, 2022). Besides, readers may be interested in issues related to library promotion and marketing (Chan et al, 2020;Cheng et al, 2020;Fong et al, 2020;Kwan et al, 2023;Lam et al, 2019Lam et al, , 2023Liu et al, 2023;Sahli et al, 2023;W ojcik, 2022;Wu and Yang, 2022). Mandel et al (2023) analyzed geographic information systems (GIS) research in two databases, Library and Information Science Source (LISS) and Library Information Science and Technology Abstracts (LISTA), and found growth in the last decade for library research using GIS to analyze service areas and to manage facilities and collections.…”
mentioning
confidence: 99%
“…The fifth theme of this issue focuses on emerging technologies to engage learners, such as animations and games (Hsu and Lin, 2023; Hsu and Liang, 2022), apart from engaging users with social media (Lam et al , 2023; Chan et al , 2020; Fong et al , 2020; Kwan et al ., 2023).…”
Section: Engaging Learning With Animations and Gamesmentioning
confidence: 99%