2022
DOI: 10.1177/01634437211069969
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Youth and social media: the affordances and challenges of online graffiti practice

Abstract: The impact of social media use on youth subcultures, such as graffiti writers, has been rapid and dramatic, bringing with it a number of significant transformations that present both opportunities and challenges. This paper explores the impact of the Internet and social media on a community of graffiti practitioners. I argue that the rise and uptake of online social networking platforms such as Instagram and You Tube have offered a range of affordances to the practice of graffiti writing. These affordances inc… Show more

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Cited by 8 publications
(4 citation statements)
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References 55 publications
(76 reference statements)
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“…First, machine learning algorithms determine which forms of content go against the rules. 49 Second, flagging "allows other users to mark your content as inappropriate". 50 Upon the flagging of content, an initial review is conducted to ascertain whether said content indeed contravenes TikTok's community guidelines.…”
Section: Content Moderationmentioning
confidence: 99%
“…First, machine learning algorithms determine which forms of content go against the rules. 49 Second, flagging "allows other users to mark your content as inappropriate". 50 Upon the flagging of content, an initial review is conducted to ascertain whether said content indeed contravenes TikTok's community guidelines.…”
Section: Content Moderationmentioning
confidence: 99%
“…Whenever vernacular creativity can exist on its own or with new media spaces, there are always limitations and drawbacks to how the public justifies these interventions’ existence (Burgess, 2006, Iveson, 2011). On social media, city controversies around the illicit nature of graffiti can conveniently be ignored by digital viewers, as the material conditions of the production run absent while all it matters is its digital circulation (Bowen, 2013; Baird, 2022).…”
Section: Graffiti Context Computer Vision and Framingmentioning
confidence: 99%
“…Back then, games and social media were not so different; these all consisted of people communicating with one another through text shared via cyberspace. Over time, however, social media and gaming began to differentiate themselves from one another and develop their own unique subcultures as they developed new affordances and mechanics (e.g., Baird, 2022 ; Mitchell-Church and Thambusamy, 2022 ). Today, few people would confuse Fortnite and Facebook, for instance, but both share the good and bad communication that their Usenet and AOL forebears once did (e.g., Hannan, 2018 ; Hilvert-Bruce and Neill, 2020 ).…”
Section: Introductionmentioning
confidence: 99%