2007
DOI: 10.1016/j.compedu.2005.05.001
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Young children’s ability to use a computer mouse

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Cited by 77 publications
(43 citation statements)
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“…As computer game becomes a very successful element in today's entertainment landscape and an integral part of daily life [1], this happy learning idea is getting more and more popular and fascinating. However, the application of digital educational games (DEGS) in preschool education is facing an unavoidable problem: mouse and keyboard, the dominant interactive devices, are difficult for children to use [2], which leads to the failure of capturing all the information released by children. And the success of a game often depends on the success of child's operation of the software [3].…”
Section: Introductionmentioning
confidence: 99%
“…As computer game becomes a very successful element in today's entertainment landscape and an integral part of daily life [1], this happy learning idea is getting more and more popular and fascinating. However, the application of digital educational games (DEGS) in preschool education is facing an unavoidable problem: mouse and keyboard, the dominant interactive devices, are difficult for children to use [2], which leads to the failure of capturing all the information released by children. And the success of a game often depends on the success of child's operation of the software [3].…”
Section: Introductionmentioning
confidence: 99%
“…In contrast, Donker and Reitsma (2005) believe children can use a mouse and we can design software for them like elder people. According to the study, they found young children between ages 6-7 are clearly capable of using a computer mouse.…”
Section: Jcsmentioning
confidence: 99%
“…Conducting a study almost a decade after Inkpen and Joiner, Donker and Reitsma [67] found the opposite result with five to sevenyear old children conducting drag-and-drop tasks faster and with less errors than when following a click-move-click approach. This study used letters as items to move, which had different sizes and aspect ratios, making it difficult to compare results with other studies.…”
Section: Draggingmentioning
confidence: 99%
“…Some possible reasons for the differences may be due to young children, especially five to six-year olds, having more experience in this decade than in the previous one with using input devices and therefore having less problems with drag-and-drop tasks. It could also be that the mice used by Donker and Reitsma [67] had better designed buttons that enabled children to keep the button down more easily. Whatever the reason, it is unclear what interaction technique designers should select.…”
Section: Draggingmentioning
confidence: 99%