2003
DOI: 10.1016/s0167-739x(03)00081-5
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Ygdrasil—a framework for composing shared virtual worlds

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Cited by 17 publications
(3 citation statements)
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“…The Environment is built using the Ygdrasil (Pape et al 2003) virtual reality authoring system, C++, and Python. Real-time dynamic behaviors and interaction make use of an event-based structure; messages are passed between nodes in response to events.…”
Section: The Mglair Architecturementioning
confidence: 99%
“…The Environment is built using the Ygdrasil (Pape et al 2003) virtual reality authoring system, C++, and Python. Real-time dynamic behaviors and interaction make use of an event-based structure; messages are passed between nodes in response to events.…”
Section: The Mglair Architecturementioning
confidence: 99%
“…Application centric frameworks (e.g.DIVERSE, Ygdrasil) provide a component-based development and deployment platform (Kelso, Satterfield, Arsenault, Ketchan, andKriz 2003, Pape, Anstey, Dolinsky, andDambik 2003). In these frameworks, components developed as dynamic objects are dynamically integrated in the application at the deployment time.…”
Section: Related Workmentioning
confidence: 99%
“…In order to keep the consistency, we introduce the shared scene graph for creating global consistent view for all the connected users. The shared scene graph is inspired by [Pape et al 2003]. A global shared scene graph is constructed from the local scene graphs provided by the participating component services.…”
Section: Shared Scene Graphmentioning
confidence: 99%