During COVID-19 Pandemic lockdown, global education systems rapidly transitioned to internet-based classes to maintain the continuity of learning. This shift, however, highlighted significant challenges within elementary science education. A great disparity exists between the expected "hands-on experiments", "critical thinking" in science education and the reality of online elementary science education. The unique capabilities of natural sciences to leverage serious games, utilizing quantitative and predictive models for creating engaging microworlds and simulations, present a viable solution. These games enhance interactivity and engagement, fostering a deeper understanding of scientific concepts through the "learning by doing" approach. Given the great popularity among gen z students, VR-Supported immerse Learning environment, the flexibility for user creation, and the social interactive and collaborative learning experiences, Implementing Roblox for elementary science education emerges as a promising strategy to enrich science learning, despite the existing hurdles such as a shortage of educational games on Roblox, the lack of teacher training in leveraging such digital tools effectively and challenges from cyberbully and cybersecurity.