“…Conducting research into the design of in-vehicle eXtended Reality (XR) interfaces can have high costs (e.g., driving simulators, buying/hiring real cars, expensive sensors) and can be practically challenging: maintaining stable and accurate tracking, developing the necessary functionality, having limited access to real driving data, etc. With the rise of autonomous cars, research is increasingly looking to make use of, or counteract, the real motion and location of the vehicle for the design of in-car interfaces and experiences for passengers who can now use travel time for leisure, entertainment or productivity [13,15,17,18,52].…”