Innovative Design and Creation of Visual Interfaces 2012
DOI: 10.4018/978-1-4666-0285-4.ch006
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World-in-Miniature Interaction for Complex Virtual Environments

Abstract: 2EMHFW RFFOXVLRQ LV D PDMRU KDQGLFDS IRU HI¿FLHQW LQWHUDFWLRQ ZLWK ' YLUWXDO HQYLURQPHQWV 7KH ZHOONQRZQ World in Miniature (WIM) metaphor partially solves this problem by providing an additional

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Cited by 3 publications
(3 citation statements)
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“…This lines up with the subjective ratings in Q3. The open-ended comments indicate that the handheld WIM has advantages in the flexibility of controlling the assisted view as stated in the previous works [3,33,43]. However, several drawbacks were exposed in the open-ended comments, such as controlling the WIM could raise accidental collision, and the overrich information.…”
Section: Discussionmentioning
confidence: 79%
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“…This lines up with the subjective ratings in Q3. The open-ended comments indicate that the handheld WIM has advantages in the flexibility of controlling the assisted view as stated in the previous works [3,33,43]. However, several drawbacks were exposed in the open-ended comments, such as controlling the WIM could raise accidental collision, and the overrich information.…”
Section: Discussionmentioning
confidence: 79%
“…Pausch et al [33] indicated that WIM is similar to a cube map, which can provide users with a manipulable global view in original 1PP. Andujar et al [3,43] referred that users can observe and select occluded objects in original 1PP by rotating WIM, which solves the problem of relying on navigation to select occluded objects to some extent. Evin et al [14] used a WIM model orbiting around the user to reduce the cybersickness in viewpoint movement, while maintaining the natural interaction.…”
Section: World-in-miniaturementioning
confidence: 99%
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