2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) 2018
DOI: 10.1109/icalt.2018.00069
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Words in Motion: Kinesthetic Language Learning in Virtual Reality

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Cited by 54 publications
(40 citation statements)
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“…The type of content considered here is that designed for learners of English as a foreign language. There have been some recent studies, using state of the art VR technology, that targeted vocabulary teaching and learning of a foreign language (CHO, 2018;VAZQUEZ et al, 2018;GUPTA, 2016). These studies are inconclusive to validate VR as a tool to improve the recall of target-words immediately after the activity, in comparison to other hypermedia resources, such as desktop applications.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…The type of content considered here is that designed for learners of English as a foreign language. There have been some recent studies, using state of the art VR technology, that targeted vocabulary teaching and learning of a foreign language (CHO, 2018;VAZQUEZ et al, 2018;GUPTA, 2016). These studies are inconclusive to validate VR as a tool to improve the recall of target-words immediately after the activity, in comparison to other hypermedia resources, such as desktop applications.…”
Section: Introductionmentioning
confidence: 99%
“…These studies are inconclusive to validate VR as a tool to improve the recall of target-words immediately after the activity, in comparison to other hypermedia resources, such as desktop applications. However, the studies by Vazquez et al (2018) and Gupta (2016) have in common the fact that their participants who were in the VR experimental group scored better in long-term-memory vocabulary tests 1 .…”
Section: Introductionmentioning
confidence: 99%
“…In many studies, a comparison was made between the use of IVR and traditional methods for vocabulary acquisition in language learning settings. Here are presented a few examples of the traditional methods identified in included studies: memorization using flashcards [Ebert et al 2016], word-word paired association learning [Legault et al 2019], and text-only condition learning [Vázquez et al 2018]. The use of IVR has shown to benefit more the less successful learners when compared to traditional methods [Legault et al 2019].…”
Section: Resultsmentioning
confidence: 99%
“…In regards to user preferences, the ratings and enjoyment perceived through IVR, when compared to traditional methods, were more significant [Ebert et al 2016]. Despite this, immediately after using traditional methods, higher memory retention was reported [Ebert et al 2016, Vázquez et al 2018. However, with the use of IVR, there was a higher retention of long-term memory [Ebert et al 2016].…”
Section: Resultsmentioning
confidence: 99%
“…This situation creates a significant challenge for adult Irish language learners who do not have access to a community of practice. VR studies have begun to illustrate its potential for language learning in areas such as vocabulary retention (Vazquez, Xia, Aikawa, & Maes, 2018) and cultural awareness (Cheng, Yang, & Andersen, 2017). We seek to design the game from a situated perspective to give participants the ability to interact with native-speaking avatars to provide them with a community of practice.…”
Section: Irish Language Context and Virtual Realitymentioning
confidence: 99%