2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2016
DOI: 10.1109/iros.2016.7759169
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Wolverine: A wearable haptic interface for grasping in virtual reality

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Cited by 202 publications
(162 citation statements)
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“…From these works, it has been identified the following specified shortcomings [3,4,5,6,7,8,9,10,11,12,13,14,15]:…”
Section: Related Workmentioning
confidence: 99%
“…From these works, it has been identified the following specified shortcomings [3,4,5,6,7,8,9,10,11,12,13,14,15]:…”
Section: Related Workmentioning
confidence: 99%
“…For each application-specific property, we will highlight with which design selections it can be achieved. Once we have the design selections, we will start investigating the hand exoskeletons in the arXiv:1911.06408v1 [cs.RO] 14 Nov 2019 (a) Rehabilitation exoskeletons [15] (b) Assistive exoskeletons [16] (c) Haptic exoskeletons [17] literature to reveal all possible choices and discuss them from the perspective of target applications 1 . Finally, we will summarize the best design practices as a guideline for future designers.…”
Section: Introductionmentioning
confidence: 99%
“…There exist numerous examples of hand-grounded kinesthetic haptic devices, including [5]- [26]. These devices are either grounded against the back of the hand [5]- [19], act like a glove [20]- [22], are grounded against the user's palm [23], [24], or are grounded against the user's fingers [25], [26]. To the best of our knowledge, there exists no device that can be grounded against different locations on the user's hand or a study that explains the effect of different grounding locations on the user's haptic perception and qualitative experience with kinesthetic (force) feedback.…”
Section: Introductionmentioning
confidence: 99%