2019
DOI: 10.48550/arxiv.1903.10545
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Winning Isn't Everything: Enhancing Game Development with Intelligent Agents

Abstract: Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents built to "beat the game", our agents aim to produce human-like behavior to help with game evaluation and balancing. We discuss two fundamental metrics based on which we measure the human-likeness of agents, namely skill and style, which are multi-faceted concepts with practi… Show more

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Cited by 1 publication
(1 citation statement)
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“…Zhao el al. [50] defines human-likeness as a balance between skill and playing style. Ariyurek et al [3] compare MCTS and human-like AI agents in finding bugs.…”
Section: Game-playing Agentsmentioning
confidence: 99%
“…Zhao el al. [50] defines human-likeness as a balance between skill and playing style. Ariyurek et al [3] compare MCTS and human-like AI agents in finding bugs.…”
Section: Game-playing Agentsmentioning
confidence: 99%