Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction 2017
DOI: 10.1145/3024969.3024995
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Window-Shaping

Abstract: We present, Window-Shaping, a tangible mixed-reality (MR) interaction metaphor for design ideation that allows for the direct creation of 3D shapes on and around physical objects. Using the sketch-and-inflate scheme, our metaphor enables quick design of dimensionally consistent and visually coherent 3D models by borrowing visual and dimensional attributes from existing physical objects without the need for 3D reconstruction or fiducial markers. Through a preliminary evaluation of our prototype application we d… Show more

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Cited by 33 publications
(7 citation statements)
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References 38 publications
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“…This approach can be used to author altered versions of it-an outcome similarly targeted by pARam, albeit through physical modifications. In an AR context, WindowShaping by Huo et al presented interactions to use real-world elements for a design process [44] and Han et al proposed methods to adapt AR interfaces to existing, real-world objects [38]. This approach is manifested in the estimation functions of pARam, where scanned aspects (e.g., the environment mesh) are used to support early evaluations and, by extension, design decisions.…”
Section: Design In and For Extended Realitymentioning
confidence: 99%
“…This approach can be used to author altered versions of it-an outcome similarly targeted by pARam, albeit through physical modifications. In an AR context, WindowShaping by Huo et al presented interactions to use real-world elements for a design process [44] and Han et al proposed methods to adapt AR interfaces to existing, real-world objects [38]. This approach is manifested in the estimation functions of pARam, where scanned aspects (e.g., the environment mesh) are used to support early evaluations and, by extension, design decisions.…”
Section: Design In and For Extended Realitymentioning
confidence: 99%
“…Researchers have also explored in-situ and ad-hoc authoring experiences through immersive authoring [34,75,79]. VR has been a popular platform to support immersive authoring [60,80] with the advantage of allowing designers to explore scenarios free from temporal and spatial limitations [36,78].…”
Section: Prototyping For Xr Interfacesmentioning
confidence: 99%
“…Most current Handheld AR systems use input on the touchscreen to interact with the virtual content, for example, to select and move items (e.g., [25,27,29]) or to sketch and model 3D objects by projecting touch drawings into the scene-either onto previously defined drawing planes [34] or onto tracked surfaces in the world [16]. However, specifying precise points in mid-air-such as to allow freehand sketching and drawing-is problematic since the input on the touchscreen is missing the 3rd dimension.…”
Section: Mid-air Interaction In Handheld Armentioning
confidence: 99%