2019
DOI: 10.1057/s41599-019-0267-0
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Why people die in novels: testing the ordeal simulation hypothesis

Abstract: What is fiction about, and what is it good for? An influential family of theories sees fiction as rooted in adaptive simulation mechanisms. In this view, our propensity to create and enjoy narrative fictions was selected and maintained due to the training that we get from mentally simulating situations relevant to our survival and reproduction. We put forward and test a precise version of this claim, the "ordeal simulation hypothesis". It states that fictional narrative primarily simulates "ordeals": situation… Show more

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Cited by 30 publications
(32 citation statements)
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“…Intentionally exposing oneself to fearful situations is, on its face, a peculiar phenomenon. An empirically supported explanation for why people engage in frightening fictional experiences is that these experiences can act as simulations of actual experiences from which individuals can gather information and model possible worlds ( Clasen, 2017 ; Clasen, Kjeldgaard-Christiansen, & Johnson, 2018 ; Mar & Oatley, 2008 ; Morin, Acerbi, & Sobchuk, 2019 ). In a simulated experience, such as an oral story, a novel or a film, one can explore possible futures or phenomena, gathering information about what the real version of such an experience would look like, and learn how to prepare for analogous situations in the real world ( Scalise-Sugiyama, 2001 ).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Intentionally exposing oneself to fearful situations is, on its face, a peculiar phenomenon. An empirically supported explanation for why people engage in frightening fictional experiences is that these experiences can act as simulations of actual experiences from which individuals can gather information and model possible worlds ( Clasen, 2017 ; Clasen, Kjeldgaard-Christiansen, & Johnson, 2018 ; Mar & Oatley, 2008 ; Morin, Acerbi, & Sobchuk, 2019 ). In a simulated experience, such as an oral story, a novel or a film, one can explore possible futures or phenomena, gathering information about what the real version of such an experience would look like, and learn how to prepare for analogous situations in the real world ( Scalise-Sugiyama, 2001 ).…”
Section: Introductionmentioning
confidence: 99%
“…Through engaging in rough-and-tumble play, animals can develop and practice the use of cognitive and motor skills required for facing actual dangerous confrontations in adulthood ( Kniffin & Scalise-Sugiyama, 2018 ; Scalise-Sugiyama, Mendoza, White, & Sugiyama, 2018 ). Similarly, fitness-relevant information can be learned through cognitive play with stories ( Johnson, Carroll, Gottschall, & Kruger, 2011 ; Morin et al, 2019 ; Scalise-Sugiyama, 2005 ; Smith et al, 2017 ; van Krieken, 2018 ).…”
Section: Introductionmentioning
confidence: 99%
“…A recent speculation among scholars of horror is the idea that recreational fear may be thought of as a form of play (Clasen, 2017; Grodal, 2009). The essential idea here is that recreational fear, such as horror entertainment, provides a context in which individuals can have low-cost, risk-free experience with fear and related negative emotions (Clasen et al, 2020; Morin, Acerbi, & Sobchuk, 2019). Horror-film viewers, for example, respond to the film with negative emotions such as fear, anxiety, dread, and disgust without being in actual danger.…”
mentioning
confidence: 99%
“…Indeed, the very function of fiction could be to create compelling simulations of experiences from which important information can be gleaned and transmitted (Mar and Oatley 2008). Just as we may play with materials or ideas in order to make sense of them, we might "play" with simulated scenarios in order to learn about the situations they present (Piaget 1945;Clasen, Kjeldgaard-Christiansen, and Johnson 2018;Morin, Acerbi, and Sobchuk 2019). Because humans can learn about dangerous phenomena through simulations, the costs of learning about dangerous phenomena can be low.…”
Section: Introductionmentioning
confidence: 99%