2011
DOI: 10.3758/s13428-011-0091-y
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Why do you play? The development of the motives for online gaming questionnaire (MOGQ)

Abstract: Although the majority of research focuses on the risks and disadvantages of online gaming, the present authors suggest that online games also represent new ways of satisfying basic human needs within the conditions of modern society. The aim of our present study was to reveal and operationalize the components of the motivational basis of online gaming. A total 3,818 persons (90.6% males; mean age 20.9 years, SD = 5.81) were recruited through websites providing online games. A combined method of exploratory and… Show more

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Cited by 333 publications
(403 citation statements)
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References 17 publications
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“…Empirical studies suggest that gaming motives also play an important role in the development and maintenance of problematic online gaming ( Demetrovics et al, 2011;Kuss & Griffiths, 2012a, 2012b. Online gaming involves multiple reinforcements whereby different features might be differently rewarding to different people (what could be called "the kitchen sink approach" where game designers include a diverse range of gaming rewards in the hope that at least some of them will appeal to players; Griffiths, 2010a).…”
Section: Motivational Aspectsmentioning
confidence: 99%
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“…Empirical studies suggest that gaming motives also play an important role in the development and maintenance of problematic online gaming ( Demetrovics et al, 2011;Kuss & Griffiths, 2012a, 2012b. Online gaming involves multiple reinforcements whereby different features might be differently rewarding to different people (what could be called "the kitchen sink approach" where game designers include a diverse range of gaming rewards in the hope that at least some of them will appeal to players; Griffiths, 2010a).…”
Section: Motivational Aspectsmentioning
confidence: 99%
“…Yee's research had been replicated on a European group (French, English, and Italian; Dauriat et al, 2011) and a Hungarian online MMORPG sample (Nagygyörgy, Mihalik et al, 2012) and yielded similar results (i.e., escapism and achievement main factor showed the strongest association with problematic online gaming). These models are not suitable for comparing different types of online gamers; therefore, Demetrovics et al (2011) developed an empirically based motivational measure called the Motives for Online Gaming Questionnaire (MOGQ) comprising seven factors (i.e., social, escapism, coping, fantasy, skill development, recreation, and competition) and makes the comparison between online gamers possible (see Appendix 4-2).…”
Section: Motivational Aspectsmentioning
confidence: 99%
“…Motive be a crucial aspect to understand the nature of online gamer. Motive can be seen as a basic component from a form of motivation to play [5].…”
Section: B Playing Online Games Motivementioning
confidence: 99%
“…Therefore, it should be considered first on players characteristic from motivational perspective by exploring the need and motives behind it without take concern on the beneficial or the negativity for someone [5]. This motive may be considered as energy and could be the determinant factor of someone's behavior.…”
Section: Introductionmentioning
confidence: 99%
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