2015
DOI: 10.1108/intr-11-2013-0235
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Why do people use social computing? An experiential perspective

Abstract: Purpose -The purpose of this paper is to develop a conceptual framework to describe the continual usage of social computing systems from an experiential perspective. Design/methodology/approach -A conceptual framework is developed using theories formulated from a variety of disciplines including information system (IS) continuance, relationship formation, human-computer interaction, and motivation theory. Findings -The conceptual framework encompasses the relationship and experiential perspective of user-compu… Show more

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Cited by 6 publications
(5 citation statements)
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“…Recent studies on online communities show that prior experience shapes actors' inferences about risks and benefits, and consequently their reactions (Kelley and Alden, 2016). In social networks, actor behavior depends on actors' prior experiences as they are not mandated to participate (Tehone et al, 2015). The question that yet needs to be addressed is whether this effect of prior experience is positive or negative in co-innovation networks.…”
Section: Perceived Risk and Prior Co-innovation Experiencementioning
confidence: 99%
See 1 more Smart Citation
“…Recent studies on online communities show that prior experience shapes actors' inferences about risks and benefits, and consequently their reactions (Kelley and Alden, 2016). In social networks, actor behavior depends on actors' prior experiences as they are not mandated to participate (Tehone et al, 2015). The question that yet needs to be addressed is whether this effect of prior experience is positive or negative in co-innovation networks.…”
Section: Perceived Risk and Prior Co-innovation Experiencementioning
confidence: 99%
“…Experience in terms of confirmation or disconfirmation of expectations is perhaps the most important determinant of behavior (Bhattacherjee and Premkumar, 2001;Ha et al, 2016;Khalifa and Liu, 2002;Tehone et al, 2015;Zhang et al, 2017). Behavioral intention is an emotional or rational response to the co-creation experience in online communities (Blasco-Arcas et al, 2014).…”
Section: Study Iii: Examining Perceived Co-innovation Risk and Actor Behaviormentioning
confidence: 99%
“…The importance of the platform evokes the idea of an ecosystem, which may be the key to the development of a smart device multi-screen strategy. An ecosystem based on a UX strategy will attract/retain consumers to mobile phone product lines, as well as encourage consumers to purchase other smart devices that operate in the same ecosystem (Tehone et al , 2015).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Learning how to interact through computers ultimately depends “on the formation of an intimate relationship between the user and the system” (Tehone et al, 2015, p. 351). Facebook use is related to CMC competence for this reason.…”
Section: Social Enhancement and Social Compensationmentioning
confidence: 99%