2024
DOI: 10.1016/j.tele.2024.102110
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Why do people use Metaverse? A uses and gratification theory perspective

Heeseung Yu
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Cited by 6 publications
(2 citation statements)
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“…The study's results showed that all four factors (communication, new world experience, self-expression, and economic activity) were significantly related to immersion, satisfaction, intention to use, and intention to purchase. Likewise, the study was conducted for the entire metaverse platform and did not provide a targeted discussion of specific domains [49]. Oh, Jo, and Yu's studies offered vital insights for this study.…”
Section: Theoretical Background and Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…The study's results showed that all four factors (communication, new world experience, self-expression, and economic activity) were significantly related to immersion, satisfaction, intention to use, and intention to purchase. Likewise, the study was conducted for the entire metaverse platform and did not provide a targeted discussion of specific domains [49]. Oh, Jo, and Yu's studies offered vital insights for this study.…”
Section: Theoretical Background and Literature Reviewmentioning
confidence: 99%
“…Such self-expression mechanisms are commonly found on social media and include posting messages or emoticons to express personal emotions or states, and in virtual experiential environments, they also involve generating specific avatar images and digital identities [63,64]. In Heeseung's study, self-presentation is a crucial factor in users' intention to continue [49]. Based on this, this study aims to empirically test the relationship between information and self-presentation factors in the utilitarian gratification dimension and intention to use the MDTM.…”
Section: Utilitarian Gratificationmentioning
confidence: 99%