“…For instance, features such as physical activation, outdoor exploration, social interactivity, and health benefits that accrue from those activities, as well as privacy and trust issues that arise due to location and collaboration, are hallmarks of this new gaming genre. While there is a plethora of research on various motives associated with games [24,37,58,65], negative gaming outcomes [11,12,34], demographic variations [9,20,21,57], and gamers behaviors on specific games [12,17,28,35], the novelty and rapid popularity of location-based augmented reality games (particularly Pokémon Go) across the highly diverse global audience provides an opportunity to revisit many of the core issues and findings of gaming research [1,10,23,38].…”