DOI: 10.31274/etd-180810-5351
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Why cyberbullies choose cyberspace: From the perspective of uses and gratifications

Abstract: In addition, I would also like to thank my friends, colleagues, the department faculty and staff for making my time at Iowa State University a wonderful experience. I want to also offer my appreciation to those who were willing to participate in my surveys and observations, without whom, this thesis would not have been possible.

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Cited by 2 publications
(6 citation statements)
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“…Terdapat lima asumsi dalam teori ini, yaitu: 1) Khalayak bersifat aktif; 2) khalayak berorientasi pada tujuan; 3) konsumsi media memberikan gratifikasi yang berbeda terhadap kebutuhan khalyak; 4) khalayak memiliki kesadara pribadi yang cukup untuk memahami dan menjelaskan alasan untuk memilih media tertentu; Hal ini diperkuat oleh Hu (2016), yang menyatakan bahwa manusia tidak hanya mengkonsumsi konten media untuk memenuhi kebutuhannya, tetapi juga menggunakan bentuk media tersebut untuk memenuhi kebutuhan yang agresif.…”
Section: Introductionunclassified
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“…Terdapat lima asumsi dalam teori ini, yaitu: 1) Khalayak bersifat aktif; 2) khalayak berorientasi pada tujuan; 3) konsumsi media memberikan gratifikasi yang berbeda terhadap kebutuhan khalyak; 4) khalayak memiliki kesadara pribadi yang cukup untuk memahami dan menjelaskan alasan untuk memilih media tertentu; Hal ini diperkuat oleh Hu (2016), yang menyatakan bahwa manusia tidak hanya mengkonsumsi konten media untuk memenuhi kebutuhannya, tetapi juga menggunakan bentuk media tersebut untuk memenuhi kebutuhan yang agresif.…”
Section: Introductionunclassified
“…Perundungan maya secara umum didefinisikan sebagai bentuk perilaku mengancam orang lain yang disengaja, berulang yang menggunakan teknologi komunikasi seperti surat elektronik, pesan instan, blog, ruang chatting, game online dan sebagainya (Hu, 2016). Para pelaku perundungan maya lebih memilih jenis media dibandingkan isi dari media tersebut.…”
Section: Introductionunclassified
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“…Uses and Gratification Theory (UGT) offers a framework to understand why individuals may seek out and use specific media to meet certain needs (Rubin, 2002) and has been applied to a range of online behaviors including cyberbullying (Hu, 2016;Tanrikulu and Erdur-Baker, 2019). Equally, it can be applied to OIBEV, which may serve a need to gratify via content (i.e., the images themselves) or serve process gratification needs (i.e., purposefully navigating to answer a question) by exploring whether one's images have been posted.…”
Section: Introductionmentioning
confidence: 99%
“…Cyberbullying constitutes a form of online aggression, involving intentional and repeated harm inflicted on another via electronic means (Patchin and Hinduja, 2006). Perpetrators of cyberbullying derive gratification from their actions, perceiving themselves in a position of power relative to their victim(s; Patchin and Hinduja, 2006), and perpetration has been explained with reference to UGT, with cyberbullying offering opportunities for entertainment, revenge or domination of others (Hu, 2016;Tanrikulu and Erdur-Baker, 2019). Cyberbullying behaviors typically include threats, spread of harmful or untrue information about the targeted person(s), exclusion, and "outing, " acts of public sharing of private, intimate, and potentially embarrassing information or images of the victim(s; Willard, 2007).…”
Section: Introductionmentioning
confidence: 99%