2019
DOI: 10.48550/arxiv.1907.09273
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Why Build an Assistant in Minecraft?

Arthur Szlam,
Jonathan Gray,
Kavya Srinet
et al.

Abstract: In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
3
1

Relationship

1
3

Authors

Journals

citations
Cited by 4 publications
(4 citation statements)
references
References 65 publications
0
4
0
Order By: Relevance
“…Work in this area encompasses image captioning (Lin et al, 2014), video captioning (Yu et al, 2016), visual QA (Antol et al, 2015), and more conversationally, visual dialogue (Das et al, 2017). Embodied agents that use language are also being explored (Das et al, 2018;Savva et al, 2019;Szlam et al, 2019;Urbanek et al, 2019).…”
Section: Multimodality and Groundingmentioning
confidence: 99%
“…Work in this area encompasses image captioning (Lin et al, 2014), video captioning (Yu et al, 2016), visual QA (Antol et al, 2015), and more conversationally, visual dialogue (Das et al, 2017). Embodied agents that use language are also being explored (Das et al, 2018;Savva et al, 2019;Szlam et al, 2019;Urbanek et al, 2019).…”
Section: Multimodality and Groundingmentioning
confidence: 99%
“…In contrast to other experimentation systems, such as Johnson et al (2016) (who modify the Minecraft client) or Szlam et al (2019) (who use the thirdparty server Cuberite), we make use of the official Minecraft server, which means that users can use an unmodified up-to-date Minecraft client. Experiments can also make use of all features introduced by new Minecraft releases, if they wish.…”
Section: The Minecraft Servermentioning
confidence: 99%
“…This feature-richness makes Minecraft a perfect environment for the evaluation of all kinds of intelligent agents (Johnson et al, 2016), from reinforcement learning agents (Guss et al, 2019), to instruction receiving (Szlam et al, 2019) and instruction giving assistants (Narayan-Chen et al, 2019). Its popularity (Minecraft is the most sold game of all time), together with the client-server architecture make Minecraft a tool well-suited for crowd-sourcing with volunteers from all over the world.…”
Section: Introductionmentioning
confidence: 99%
“…A number of machine learning (ML) research projects about following instructions tasks have been initiated by making use of the video game Minecraft (Johnson et al, 2016;Shu et al, 2018;Narayan-Chen et al, 2019;Guss et al, 2019;Jayannavar et al, 2020). Building such agents requires to make progress in grounded natural language understanding -understanding complex instructions, for example, with spatial relations in natural languageself-improvement -studying how to flexibly learn from human interactions -synergies of ML components -exploring the integration of several ML and non-ML components to make them work together (Szlam et al, 2019).…”
Section: Introductionmentioning
confidence: 99%