2011
DOI: 10.1007/978-3-642-23765-2_10
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Who’s That Girl? Handheld Augmented Reality for Printed Photo Books

Abstract: Abstract. Augmented reality on mobile phones has recently made major progress. Lightweight, markerless object recognition and tracking makes handheld Augmented Reality feasible for new application domains. As this field is technology driven the interface design has mostly been neglected. In this paper we investigate visualization techniques for augmenting printed documents using handheld Augmented Reality. We selected the augmentation of printed photo books as our application domain because photo books are end… Show more

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Cited by 7 publications
(9 citation statements)
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References 24 publications
(28 reference statements)
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“…For example, TouchProjector [4] allows users to move pictures on remote screens through direct touch on the live video of a handheld device. Handheld AR systems augmenting different kind of objects such as sights [1], printed conference proceedings [11], photo books [8] or paper maps [16] have been developed. In handheld AR settings, the viewpoint in the augmented scene is usually controlled by the absolute device's pose in space (controlling the back-face camera viewpoint).…”
Section: Pointing Techniques For Handheld Ar and Spatially-aware Intementioning
confidence: 99%
See 1 more Smart Citation
“…For example, TouchProjector [4] allows users to move pictures on remote screens through direct touch on the live video of a handheld device. Handheld AR systems augmenting different kind of objects such as sights [1], printed conference proceedings [11], photo books [8] or paper maps [16] have been developed. In handheld AR settings, the viewpoint in the augmented scene is usually controlled by the absolute device's pose in space (controlling the back-face camera viewpoint).…”
Section: Pointing Techniques For Handheld Ar and Spatially-aware Intementioning
confidence: 99%
“…With such settings, pointing is usually performed with either a screen-center crosshair [8,11,[14][15][16] or by direct input on the screen, using a pen or bare fingers [4,[8][9][10][11]18]. Rohs et al [14,15] studied pointing with a screen-centered crosshair on a phone.…”
Section: Pointing Techniques For Handheld Ar and Spatially-aware Intementioning
confidence: 99%
“…In printed media a large format and high resolution come at affordable prices, however, once printed, the information can not be changed and is limited to showing static visual content. This limitation can be overcome using handheld AR for use cases such as: interactive paper where digital content is merged with printed media [2,4]. However, usability of such a system may be affected by poor scene readability, a consequence of small font size, often encountered in printed media (i.e.…”
Section: Introductionmentioning
confidence: 99%
“…Real world enhancements are commonly achieved by utilizing augmented annotations. One such example are: (1) world browsing AR applications such as Wikitude and Layer which mark points-of-interest (POI); and (2) AR on printed documents where annotations enhance paper maps [13] or photo albums [7]. These annotations range from primitives, such as labels with text and area highlights to more complex annotation representations such as hand drawn shapes.…”
Section: Introductionmentioning
confidence: 99%
“…Arguably the most dominant reason, which was also highlighted by participants in the user study conducted by Henze and Bool [7], is that it is difficult to hold the phone sufficiently steady while performing annotations authoring actions. Beside the difficult of holding the phone steady, augmentation jitter, which is a result of camera pose tracking, further contributes to this problem particularly in the case of poor tracking conditions.…”
Section: Introductionmentioning
confidence: 99%