2019
DOI: 10.3390/ijerph16193525
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“Who Doesn’t Think about Technology When Designing Urban Environments for Older People?” A Case Study Approach to a Proposed Extension of the WHO’s Age-Friendly Cities Model

Abstract: The World Health Organization (WHO) strives to assist and inspire cities to become more “age-friendly”, and the fundamentals are included in the Global Age-Friendly Cities Guide. An age-friendly city enables residents to grow older actively within their families, neighbourhoods and civil society, and offers extensive opportunities for the participation of older people in the community. Over the decades, technology has become essential for contemporary and future societies, and even more imperative as the decad… Show more

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Cited by 85 publications
(117 citation statements)
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“…They found that personal safety, amenities, open space, and the proximity to health care services are highly valued by older people [47]. Marston and van Hoof [48] (2019) proposed an extension of the WHO's age-friendly cities model with incorporating the domain of technology when designing urban environments. Previous research concluded that an age-friendly community has various dimensions, including physical environment, housing conditions, social environment, accessibility to activities, formal and informal support, health care, transport, and social interactions [49][50][51][52][53].…”
Section: Age-friendly Communitymentioning
confidence: 99%
See 1 more Smart Citation
“…They found that personal safety, amenities, open space, and the proximity to health care services are highly valued by older people [47]. Marston and van Hoof [48] (2019) proposed an extension of the WHO's age-friendly cities model with incorporating the domain of technology when designing urban environments. Previous research concluded that an age-friendly community has various dimensions, including physical environment, housing conditions, social environment, accessibility to activities, formal and informal support, health care, transport, and social interactions [49][50][51][52][53].…”
Section: Age-friendly Communitymentioning
confidence: 99%
“…Previous research concluded that an age-friendly community has various dimensions, including physical environment, housing conditions, social environment, accessibility to activities, formal and informal support, health care, transport, and social interactions [49][50][51][52][53]. Building age-friendly physical spaces and environments is essential to facilitate older people having successful ageing-in-place [48]. In terms of social environment, a considerable number of studies supported that social engagement in communities were positively correlated with the quality of life of older people [54][55][56][57][58].…”
Section: Age-friendly Communitymentioning
confidence: 99%
“…However, as we enter our third decade of the twenty-first century, academe and industry have been slow to diversify their scholarly activities and to broaden their interest regarding this medium and how videogames impact on the lives of Generation X within society. It could be asked why Generation X should be given special attention, particularly when Millennials now play a prominent role in society; however, given the national and international interests of governments relating to longevity (social) loneliness and active and healthy ageing (Marston and van Hoof 2019), exploring and investigating the issues, needs and requirements of future ageing populations is crucial, particularly when respective cohorts reach old age.…”
mentioning
confidence: 99%
“…As Drury et al [120] suggests, people live in an increasingly age-segregated society [120]. Knowledge needs to be synthesized in order to understand which strategies are effective to uncover and reduce ageist attitudes, as well as whether digital technological interventions such as YouTube, Facebook, and videogames [5,7,121,122] may help positive intergenerational communication, as noted by Marston and van Hoof [123] across age-friendly cities and communities. Policy makers will benefit from learning about these strategies to break the age segregation/ageism cycle.…”
mentioning
confidence: 99%