2002
DOI: 10.1111/1467-8691.00257
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Where the Art is: Defining and Managing Creativity in New Media SMEs

Abstract: This paper examines the definition and management of creativity in the ‘creative industries’. Initially the paper sets out the economic and cultural context for the emergence of the creative industries, before going on to argue that there are gaps in our understanding of the role of creativity and particularly the management of creativity within these industries. Based on research undertaken with new media SMEs in the North West of England, the paper then explores the ways in which creativity is defined and ma… Show more

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Cited by 53 publications
(53 citation statements)
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References 13 publications
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“…While the creative industries approach appears to be increasingly popular in policy circles in recent years it amounts to a rather arbitrary category, both conceptually and in operational terms. Critics, including Banks et al (2002), Hesmondhalgh (2002Hesmondhalgh ( , 2005, Galloway and Dunlop (2007), and Rossiter and Lovink (2007), have identified a range of problems with the creative industry approach. The criticisms are important for our concerns with conceptualizing the specificity of the knowledge inputs and innovative activities within the digital media sector.…”
Section: N N O V a T I O N I N T H E D I G I T A L M E D I A S E C mentioning
confidence: 99%
“…While the creative industries approach appears to be increasingly popular in policy circles in recent years it amounts to a rather arbitrary category, both conceptually and in operational terms. Critics, including Banks et al (2002), Hesmondhalgh (2002Hesmondhalgh ( , 2005, Galloway and Dunlop (2007), and Rossiter and Lovink (2007), have identified a range of problems with the creative industry approach. The criticisms are important for our concerns with conceptualizing the specificity of the knowledge inputs and innovative activities within the digital media sector.…”
Section: N N O V a T I O N I N T H E D I G I T A L M E D I A S E C mentioning
confidence: 99%
“…Creative clusters can provide entrepreneurs with a flexible workforce possessing expertise and creativity, low labour costs, and high productivity. Other authors have put less emphasis on the economic rationale behind clustering and have paid more attention to the importance of social relationships within clusters (Crewe & Beaverstock, 1998;Gordon & McCann, 2000;Pratt, 2000;Banks et al, 2002). In line with social network theory (Granovetter, 1985) these authors assert that clustering results from a combination of economic opportunities and social integration.…”
Section: Creative Entrepreneurship and Local Networkmentioning
confidence: 99%
“…Most studies on creative industries depart from the level of the firm and focus on the advantages for creative firms of being located in a cluster (e.g. Crewe & Beaverstock, 1998;Scott, 1998Gordon & McCann, 2000;Pratt, 2000;Banks et al, 2002). These authors state that creative firms profit from being geographically proximate to each other since proximity generates more opportunities for face-to-face contact and informal knowledge exchange.…”
Section: Introductionmentioning
confidence: 99%
“…In the computer games industry the dilemmas of innovation versus organisation, exploration versus exploitation, autonomy versus control are particularly pronounced as the expectation of creativity and innovation are deemed the most defining feature of the industry and the career identities constructed therein (Christopherson, 2004; Game development is risky and the commercial success of a game under development is uncertain (Banks et al, 2002). Even where revenue streams are generated by commercial games developed to client specifications, i.e.…”
Section: From Ideal Type To Reality -An Industry-specific Innovation mentioning
confidence: 99%