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Recent Trends in Discourse and Dialogue
DOI: 10.1007/978-1-4020-6821-8_1
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Cited by 15 publications
(5 citation statements)
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“…Such applications follow a structured conversation approach. Despite being restrictive and having built on constrained vocabulary, directed dialog can have a much higher usability and improvement in text recognition rates [16]. Moreover, with directed conversation strategy, users will not be lost, and would be aware of system's expected input and capabilities.…”
Section: Related Work and Chatbot Preliminariesmentioning
confidence: 99%
“…Such applications follow a structured conversation approach. Despite being restrictive and having built on constrained vocabulary, directed dialog can have a much higher usability and improvement in text recognition rates [16]. Moreover, with directed conversation strategy, users will not be lost, and would be aware of system's expected input and capabilities.…”
Section: Related Work and Chatbot Preliminariesmentioning
confidence: 99%
“…For instance, when the first speech recognizers and synthesizers were accessible, it was a huge advance for researchers and practitioners that centred on dialogue management, as they could focus on the aspects directly related to handling the conversation without worrying about the details of how to recognize the user input or synthesize the output. Pieraccini and Huerta (2008) highlighted the importance of "reusable components" as one of the main trends for the industry of dialogue systems, as it was and still is an important aspect to build increasingly complex applications by taking advantage of already existing modules.…”
Section: Development Paradigmsmentioning
confidence: 99%
“…The natural language and dialogue technology that powers virtual humans is varied and often selected or developed to match the characteristics of particular applications. If the interaction between the virtual human and human user is tightly scripted, such that user utterances are restricted to a finite set of choices that is presented by the system, approaches such as finite state control using call flow graphs (Pieraccini & Huerta, 2005) and branching narrative for interactive games (Tavinor, 2009) are sufficient. On the other hand, if more varied natural language input is to be expected by the virtual human, one general technique that is widely used and is well matched for virtual humans that provide information by answering questions about a certain topic (e.g.…”
Section: Artificial Intelligence Dialogue Systemsmentioning
confidence: 99%