2004
DOI: 10.1016/j.cag.2004.04.002
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Where computers disappear, virtual humans appear

Abstract: In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from research done earlier in virtual reality environments and research on verbal and nonverbal interaction. We discuss virtual humans as social actors and argue that, rather than is common in traditional human-computer interface research, we need to look at multi-party interaction. Virtual humans in the party need to be equipped with nonverbal… Show more

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Cited by 33 publications
(26 citation statements)
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“…There is a lot of research that is extremely important, but is not discussed here and not part of the project. We would like to mention privacy issues, presence issues and issues related to the fact that people know that their actions are recorded and interpreted (Nijholt 2004). Presence issues in a meeting environment have been researched (Pertaub et al 2001).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…There is a lot of research that is extremely important, but is not discussed here and not part of the project. We would like to mention privacy issues, presence issues and issues related to the fact that people know that their actions are recorded and interpreted (Nijholt 2004). Presence issues in a meeting environment have been researched (Pertaub et al 2001).…”
Section: Discussionmentioning
confidence: 99%
“…Some of these issues we discussed earlier, for instance in the context of interactive performances where human performers have to interact with objects and virtual performers in a virtual environment (Nijholt 2000), in the context of social-embodied agents (Nijholt 2003) or in the context of presence, alienation and privacy Nijholt 2004). However, in particular our involvement in two European projects on meeting environments (M4 in the 5th framework and AMI in the 6th framework) has been fruitful in developing these ideas further.…”
Section: Controlling the Environment And Its Inhabitantsmentioning
confidence: 99%
“…In addition to facial animation that is commonly used in character animation, body gesture is also important for emotion expression. Diederiks [7] repositioned the role of animated character in a smart environment and pointed out that nonverbal expression should be better utilized in addition to verbal expression when designing a virtual agent for user interface.…”
Section: Related Workmentioning
confidence: 99%
“…Virtual simulation using avatars is another current topic at the University of Twente [11,12]. One type of virtual simulation may involve virtual replay of a meeting from specific viewpoints such as the viewing perspective of one participant.…”
Section: Box Iv: Toolsmentioning
confidence: 99%