2020
DOI: 10.1007/978-3-030-62516-0_18
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When the Fourth Layer Meets the Fourth Wall: The Case for Critical Game Retellings

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Cited by 7 publications
(2 citation statements)
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“…Additionally, users and third-party service providers create their own paratexts as a labour of love or for profit: two game-specific forms of paratexts are 1) walkthroughs and guides, ranging from detailed step-by-step descriptions of how to complete a game (for more story-driven and linear games) to strategic tips and tricks (for more open-ended, abstract or simulation-based games) that help mitigate the challenge factor of the game, and 2) game retellings (see Eladhari (2018) and Sych (2020)), which narrow the many potential stories of games into one experience. They can take the form of recorded play sessions, ranging from text-based after-action reports of strategy games to 'Let's Play!…”
Section: Box 52 the Paratexts Of Computer Gamesmentioning
confidence: 99%
“…Additionally, users and third-party service providers create their own paratexts as a labour of love or for profit: two game-specific forms of paratexts are 1) walkthroughs and guides, ranging from detailed step-by-step descriptions of how to complete a game (for more story-driven and linear games) to strategic tips and tricks (for more open-ended, abstract or simulation-based games) that help mitigate the challenge factor of the game, and 2) game retellings (see Eladhari (2018) and Sych (2020)), which narrow the many potential stories of games into one experience. They can take the form of recorded play sessions, ranging from text-based after-action reports of strategy games to 'Let's Play!…”
Section: Box 52 the Paratexts Of Computer Gamesmentioning
confidence: 99%
“…maximizing the needs, desires or goals of the individual) or by implementing complex global systems to simulate weather, economy, politics, etc. Often, in spite of the internal system complexity, emergent narratives are dull or produce interesting results only insomuch as they highlight the limitations of the system (Sych 2020). This sense of EN's being both highly complex and costly to design, but also somewhat mysterious in their ability to create narratives, often makes them inaccessible or unreliable, and often artificial systems such as drama management are used to more reliably produce dramatic behaviour (Roberts and Isbell 2008).…”
Section: Introductionmentioning
confidence: 99%