Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium 1996
DOI: 10.1109/vrais.1996.490509
|View full text |Cite
|
Sign up to set email alerts
|

What you can see is what you can feel-development of a visual/haptic interface to virtual environment

Abstract: In this papel; we propose a new concept of visuaWhaptic integaces called WYSIWYF display. The proposed concept provides correct visual/haptic registration using a visionbased object tracking technique and a video keying technique so that what the user can see via a visual interface is consistent with what he/she can feel through a haptic interface. Using Chroma Keying, a live video image of the user Shand is extracted and blended with the graphic scene of the virtual environment. The user's hand "encounters" t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
40
0

Year Published

2006
2006
2021
2021

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 77 publications
(40 citation statements)
references
References 18 publications
0
40
0
Order By: Relevance
“…Occlusion between virtual objects and real objects (hand/tool) is one of the obstacles that prevent getting a better user experience of eye-hand coordination. Techniques as chroma-key and head tracking have been applied for eliminating occlusion [77][78][79].…”
Section: Research Challengesmentioning
confidence: 99%
“…Occlusion between virtual objects and real objects (hand/tool) is one of the obstacles that prevent getting a better user experience of eye-hand coordination. Techniques as chroma-key and head tracking have been applied for eliminating occlusion [77][78][79].…”
Section: Research Challengesmentioning
confidence: 99%
“…Collaborative AR has been explored with head-mounted displays (HMDs) [14] and on mobile phones [6]. Yokokohji et al [18] add haptic feedback to the virtual environment observed through a spatial display. Spindler et al [13] combine a large tabletop with projected perspective-correct viewports.…”
Section: Spatially-aware Displaysmentioning
confidence: 99%
“…Fig. 12 indicates a Haptic interfaces are typically operated using one of two control modes-impedance control and admittance control [23] [24]. In this work, we applied an admittance control with open-loop positioning [18].…”
Section: -Dof Haptic Joystickmentioning
confidence: 99%