2006
DOI: 10.1111/j.1540-5931.2006.00206.x
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What Yellowface Hides: Video Games, Whiteness, and the American Racial Order

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Cited by 10 publications
(1 citation statement)
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“…David Leonard has argued that videogames can be regarded as racial projects whose products, processes, and practices maintain the hegemonic racial order (Leonard 2003). Video games have been discussed in the historical context of minstrelsy as facilitators of "high-tech blackface" (Marriott 1999) and "yellowface" (Sze- Fai Shiu 2006), which allow players to adopt marginalized identities as imagined from a white point of view. According to game scholar Kishonna Gray (2012), such appropriations of racial identities can be understood as a form of "cybertyping", a term coined by internet scholar Lisa Nakamura in her study Cybertypes (2002).…”
Section: Introductionmentioning
confidence: 99%
“…David Leonard has argued that videogames can be regarded as racial projects whose products, processes, and practices maintain the hegemonic racial order (Leonard 2003). Video games have been discussed in the historical context of minstrelsy as facilitators of "high-tech blackface" (Marriott 1999) and "yellowface" (Sze- Fai Shiu 2006), which allow players to adopt marginalized identities as imagined from a white point of view. According to game scholar Kishonna Gray (2012), such appropriations of racial identities can be understood as a form of "cybertyping", a term coined by internet scholar Lisa Nakamura in her study Cybertypes (2002).…”
Section: Introductionmentioning
confidence: 99%