2016
DOI: 10.1371/journal.pone.0148377
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What Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports Viewing

Abstract: Sports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers’ online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV site for baseball, we extract various game-related factors, and investigate the relationships between these factors and fans’ interactions using a series of multiple regression analyses. As a result, we identify several … Show more

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Cited by 14 publications
(8 citation statements)
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References 39 publications
(18 reference statements)
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“…This being a gamewinning goal falling under the category of wins, and performance shows why it can yield such high engagement. top category for conversation in sport for fans (Ko et al,2016). Where this is a breakdown of the series loss confirming their number two ranking in the season just missing out on the Stanley Cup, would support why fans interact with this post.…”
Section: Category Of Contentmentioning
confidence: 70%
See 1 more Smart Citation
“…This being a gamewinning goal falling under the category of wins, and performance shows why it can yield such high engagement. top category for conversation in sport for fans (Ko et al,2016). Where this is a breakdown of the series loss confirming their number two ranking in the season just missing out on the Stanley Cup, would support why fans interact with this post.…”
Section: Category Of Contentmentioning
confidence: 70%
“…This supports how we see an almost 50% decrease in engagement when the same category is sponsored by a company. matters that have fans interacting in chat windows for sports (Ko et al,2016). This being a gamewinning goal falling under the category of wins, and performance shows why it can yield such high engagement.…”
Section: Category Of Contentmentioning
confidence: 99%
“…On SLSPs, the streamers play an important role of re-processing the sporting event contents by using their voices, appearances, and framing skills [7]. Fans have the ability to choose their favourite streamer's room and share their passion with the streamer and other viewers by sending real-time messages and virtual gifts [8], [9]. In the traditional online community, such as brand community and social media, firms can interact and communicate with their customer directly [10].…”
Section: Introductionmentioning
confidence: 99%
“…Although people enjoy sports in a variety of ways, means of enjoying sports can, in general, be divided into actually participating in sports [3], watching sports, such as professional sports games [4], and purchasing sports-related products [5]. More specifically, online games, called eSports, have been officially recognized as new sports in international competitions [6]; additionally, sports broadcasts can be watched around the world without constraints of time or place [7], and purchasing sports-related products has become easier than before [5]. These changes caused by the internet have reached a peak with the release of high-tech devices, such as smartphones [8].…”
Section: Introductionmentioning
confidence: 99%