2023
DOI: 10.1108/itse-05-2023-0097
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What makes learners enhance learning outcomes in MOOCs? Exploring the roles of gamification and personalization

Yung-Ming Cheng

Abstract: Purpose The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to explore whether gamification and personalization as environmental stimuli to learners’ learning engagement (LE) can affect their learning persistence (LP) in massive open online courses (MOOCs) and, in turn, their learning outcomes in MOOCs. Design/methodology/approach Sample data for this study were collected from learners who had experience in taking gamified MOOCs provided by the MOOCs… Show more

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Cited by 5 publications
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