2017
DOI: 10.1177/0735633117713022
|View full text |Cite
|
Sign up to set email alerts
|

What Leads to Player’s Enjoyment and Achievement in a Mobile Learning Game?

Abstract: This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and achievement. The model simultaneously considered other factors such as prior game experience and intensity of use, and final analysis revealed that these two variables were directly related. An… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
16
0
1

Year Published

2019
2019
2024
2024

Publication Types

Select...
7
2

Relationship

1
8

Authors

Journals

citations
Cited by 17 publications
(17 citation statements)
references
References 50 publications
(65 reference statements)
0
16
0
1
Order By: Relevance
“…In this study, "internet enjoyment" refers to positive attitudes held by internet users-that is, when a user is positively motivated to use the internet, finds pleasure in using it, engages it to a high degree in their life or work, and recognizes its practical and entertainment value (Kao & Chien, 2017;Lee et al, 2018;Touati & Baek, 2018). Such attitudes deepen users' experiences of the internet and spark future exploration of the internet and related applications (Banerjee, 2018).…”
Section: The Mediating Effect Of Early Childhood Educators' Enjoyment Of the Internet On The Relationship Between Their Internet Self-effmentioning
confidence: 99%
“…In this study, "internet enjoyment" refers to positive attitudes held by internet users-that is, when a user is positively motivated to use the internet, finds pleasure in using it, engages it to a high degree in their life or work, and recognizes its practical and entertainment value (Kao & Chien, 2017;Lee et al, 2018;Touati & Baek, 2018). Such attitudes deepen users' experiences of the internet and spark future exploration of the internet and related applications (Banerjee, 2018).…”
Section: The Mediating Effect Of Early Childhood Educators' Enjoyment Of the Internet On The Relationship Between Their Internet Self-effmentioning
confidence: 99%
“…To this end, researchers have begun to identify various factors that influence enjoyment and learning, including interactivity [35], competition [60], and spatial presence and perceived reality [50]. Taking advantage of these factors, gamebased learning has become increasingly popular over recent years with the medium not only engaging individuals in quality learning experiences and but also their ability to consume player's attention [34,58].…”
Section: Enjoyment In Game-based Learningmentioning
confidence: 99%
“…However, marketing research is yet to thoroughly examine and understand how different game elements influence consumer responses toward the in-game advertised brands. Studies on “game enjoyment” and “game flow” have also focused on them as desirable outcomes for game developers (Touati and Baek, 2018). Research has not sufficiently explored the influence of these variables on the brands advertised in the game.…”
Section: Introductionmentioning
confidence: 99%