“…A central tenet of games making, for example, is to make games for learning, rather than merely to play games for learning, a clear alignment with AfPE's (2015) aspirations of both learning to move and moving to learn. Studentdesigned games can also overcome the potential issue with much games teaching, which alienates many pupils, by giving them opportunities to design, trial and review games which are appropriate for all involved (Vidoni and André, 2018). It could be said, however, that student-designed games, in some instances, can skew the curriculum towards a prioritisation of life skills over movement skills.…”