“…This technology, described as a three‐dimensional (3D), computer‐generated platform that simulates real or imagined environments (Boyd & Koles, 2019; Manis & Choi, 2019), has evolved from a novel concept to a vital tool across various sectors. Its significance is further highlighted by Abbas et al (2023, p. 7), who note VR's application in “work, education, recreation, and health,” facilitated by interfaces that replicate 3D entities within virtual environments. The last decade has witnessed a surge in VR research and public interest, spurred by its growing applications in education, marketing, medicine, and engineering (Burke, 2018; Freina & Ott, 2015; Griffin et al, 2017; Pillai & Mathew, 2019; Wang et al, 2018).…”