“…This technology enables instructors to integrate virtual information (e.g., measurement data) into the real 3D environment (e.g., experimentation materials) while allowing for interactivity ( Milgram and Kishino, 1994 ; Azuma, 1997 ; Billinghurst and Dünser, 2012 ; Radu, 2014 ; Ibáñez and Delgado-Kloos, 2018 ). The inherent capabilities to visualize formerly invisible phenomena and abstract quantities (like heat or electricity), spatial and temporal concepts like functional relations between real components and virtual objects meet the demands of supportive educational technology ( de Jong et al, 2013 ; Renkl and Scheiter, 2017 ), and contribute to the implementation of Augmented Reality in science education ( Billinghurst and Dünser, 2012 ; Akçayır and Akçayır, 2017 ; Ibáñez and Delgado-Kloos, 2018 ; Pedaste et al, 2020 ). Given the possibility of visualizing real-time data and varying the spatial arrangement of information in 3D, AR-supported learning settings can meet design principles derived from established theories of multimedia information processing ( Mayer, 2014 ): especially the principles of spatial and temporal contiguity ( Mayer and Fiorella, 2014 ) can be addressed by the technical options (e.g., Bujak et al, 2013 ; Radu, 2014 ; Altmeyer et al, 2020 ; Garzón et al, 2020 ; Thees et al, 2020 ).…”