2018
DOI: 10.1115/1.4039340
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What is a Prototype? What are the Roles of Prototypes in Companies?

Abstract: Prototyping is an essential part of product development in companies, and yet it is one of the least explored areas of design practice. There are limited ethnographic studies conducted within companies, specifically around the topic of prototyping. This is an empirical and industrial-based study using inductive ethnographic observations to further our understanding of the various roles prototypes play in organizations. This research observed the entire product development cycle within three companies in the fi… Show more

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Cited by 110 publications
(103 citation statements)
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“…In this vein, a prototype is often considered as a means to answer a question, such as proving an application of a technology, or clearly communicating some key functionality of a design, frequently referred to as "proof of concept" (Ullman, 2010). This work's definition of a prototype is aligned with Lauff et al (2018), Lidwell et al (2003) and galvanised by Houde and Hill's earlier definition. It is asserted that a prototype is an external artefact which embodies certain, or all, features of an intended design.…”
Section: Introductionmentioning
confidence: 61%
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“…In this vein, a prototype is often considered as a means to answer a question, such as proving an application of a technology, or clearly communicating some key functionality of a design, frequently referred to as "proof of concept" (Ullman, 2010). This work's definition of a prototype is aligned with Lauff et al (2018), Lidwell et al (2003) and galvanised by Houde and Hill's earlier definition. It is asserted that a prototype is an external artefact which embodies certain, or all, features of an intended design.…”
Section: Introductionmentioning
confidence: 61%
“…Prototyping helps communicate ideas (Buchenau and Suri, 2000). This is achieved by synchronising the mental model individuals have of a concept, ether passively acting as a representation or actively by providing a mechanism for discussion, these faculties in turn allow the concept to be explained, allow others to provide focused feedback on the specifics of a design and these two combined allow for meaningful negotiations to be conducted about the prototype, product or idea, (Lauff et al, 2018). This communication between team members does not only apply to designers it may apply to managers, clients and other stakeholders (Gerber and Carroll, 2012).…”
Section: Discussionmentioning
confidence: 99%
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“…One must identify assumptions and questions that motivate the need to build and test a prototype. This was based on the following literature: (Lauff, 2018;Lauff et al, 2018a;Houde and Hill, 1997;Rhinow et al, 2012;Lande and Leifer, 2009;Deiniger et al, 2017;Ulrich and Eppinger, 2000;Otto and Wood, 2001). On the canvas, this motivates the creation of three categories: "Stakeholders", "Assumptions and Questions" and "Critical Assumption/Question."…”
Section: Synthesizing Prototyping Literature Into Prototyping Canvas V1mentioning
confidence: 99%