AbstrakTujuan penelitian ini adalah mengembangkan model Blended learning berbasis proyek untuk menunjang kreativitas mahasiswa dalam merancang pembelajaran matematika di Sekolah Dasar. Metode penelitian dengan R&D dengan model pengembangan ASSURE dengan 6 tahapan yaitu 1) analyze learners, 2) state objectives, 3) select method, media, and materials, 4) utilize media and materials, 5) require learner participation, 6) evaluated and revise. Kevalidan produk diuji dengan uji pakar, instrumen lembar validasi pakar. Kepraktisan produk diuji dengan uji coba terbatas oleh dosen sejawat dan mahasiswa dengan instrumen angket dan wawancara. Keefektifan produk dilihat dari uji coba satu kelas dengan one group pretest-posttest design dan hasilnya dianalisis menggunakan uji Paired-Samples T Test. Hasil penelitian ini berupa model blended learning berbasis proyek untuk menunjang kreativitas mahasiswa dalam merancang rencana pembelajaran matematika di Sekolah Dasar. Model pembelajaran terbukti valid dan praktis berdasarkan uji pakar pembelajaran (tatap muka dan online), pakar materi/bahan ajar dan media pembelajaran dan uji coba dalam kelompok kecil oleh teman sejawat dan mahasiswa. Model pembelajaran juga terbukti efektif berdasarkan uji PairedSamples T Test hasil pretest dan posttest mahasiswa.Kata Kunci : Blended Learning Berbasis Proyek; Kreativitas Mahasiswa; Rancangan Pembelajaran Matematika SD
Development of Project-Based Blended Learning Model to Support Student Creativity in Designing Mathematics Learning in Elementary SchoolAbstract This research aims to develop a project-based blended learning model to support student creativity in designing mathematics learning in elementary school. The method used in this research was R&D with ASSURE development model consisting of six stages: 1) analyze learners, 2) state objectives, 3) select method, media, and materials, 4) utilize media and materials, 5) require learner participation, 6) evaluated and revise. Product validation was done through an expert's assessment by using the expert's validation sheet. The practicality of the product is tested with limited trials with college lecturers and some students with questionnaires and interviews. Product effectiveness was seen by implementing limited development testing to a particular class with a one group pretestposttest design and the result was analyzed by using a Paired-Samples T-Test. The result of this research is a Project-Based Blended Learning model to support students' creativity in designing mathematics learning plan in elementary school. The validity and practical of the learning model was proven by the result of the expert assessment in learning (face-to-face and online) and limited test by peers and students in small group, material and instructional media. The effectiveness of the learning model was also proven on the basis of Paired-Samples T-Test of students' pretest and posttest.