Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3337762
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What if we were twice as close to the sun?

Abstract: Diversity has been a prevalent issue in the American STEM workforce for a number of years. Efforts to increase diversification have resulted in alternate learning spaces such as makerspaces, after school programs, and technology integrated curriculums. Our study, hosted at a non-profit organization serving underrepresented youth, leveraged the video game Minecraft (MC) as a way to engage summer campers in scientific concepts and inquiries over one week. Reoccurring themes from interviews include familial rules… Show more

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“…It also includes exoplanets and different versions of Earths, e.g., Earth with no moon, Earth with a colder sun. WHIMC immerses learners in simulated environments wherein they can move around these different worlds and make observations while exploring them (Yi and Lane, 2019;Manahan and Rodrigo, 2022;What-If Hypothetical Implementations in Minecraft (WHIMC), n.d.).…”
Section: Introductionmentioning
confidence: 99%
“…It also includes exoplanets and different versions of Earths, e.g., Earth with no moon, Earth with a colder sun. WHIMC immerses learners in simulated environments wherein they can move around these different worlds and make observations while exploring them (Yi and Lane, 2019;Manahan and Rodrigo, 2022;What-If Hypothetical Implementations in Minecraft (WHIMC), n.d.).…”
Section: Introductionmentioning
confidence: 99%