2020
DOI: 10.1007/978-3-030-58157-2_4
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What Do We Know About Hackathon Outcomes and How to Support Them? – A Systematic Literature Review

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Cited by 48 publications
(30 citation statements)
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References 35 publications
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“…Hackathons are considered as means to overcome organisational challenges and expedite innovation (Frey and Luks, 2016). As a result, a range of both tangible and intangible outputs are expected from hackathons including new prototypes (Medina Angarita and Nolte, 2020). Participants can be motivated to participate in hackathons for a range of reasons including building skills not related to their day to day work and to demonstrate their capabilities to help with career progression (Nolte et al, 2018).…”
Section: Hackathons and Their Applications In Design Researchmentioning
confidence: 99%
“…Hackathons are considered as means to overcome organisational challenges and expedite innovation (Frey and Luks, 2016). As a result, a range of both tangible and intangible outputs are expected from hackathons including new prototypes (Medina Angarita and Nolte, 2020). Participants can be motivated to participate in hackathons for a range of reasons including building skills not related to their day to day work and to demonstrate their capabilities to help with career progression (Nolte et al, 2018).…”
Section: Hackathons and Their Applications In Design Researchmentioning
confidence: 99%
“…Other hackathon events stress ideation and knowledge discovery and less so the production of a software solution (or "hack") for a particular challenge. Hackathons can be categorized as non-technical or technical with outcomes that can be tangible or intangible [12].…”
Section: Hackathonsmentioning
confidence: 99%
“…The topic of hackathons is reflected in the papers of Falk Olesen and Halskov [8], Frey and Luks [10], Gama et al [11], Medina Angarita and Nolte [20], Pe-Than et al [26]. Nolte, Chounta and Herbsleb [23] note the importance of hackathons as an educational environment for the formation of students' skills in developing software products as a course project.…”
Section: Introductionmentioning
confidence: 99%