2017
DOI: 10.1177/1555412017710599
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What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2

Abstract: With the development of computer science and Internet technology, online games have become one of the most important sources of entertainment in daily life. Meanwhile, increasing attention has been paid to top international electronic sports (eSports) tournaments in which competitive pressure is becoming increasingly more serious. Therefore, how to win such games is a problem worth exploring. This article proposes a set of evaluation indicators for testing gameplay in Defense of the Ancients 2, which is a popu… Show more

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Cited by 36 publications
(19 citation statements)
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“…Second is research on other MOBA games and how individual performance relates to team outcome. Xia, Wang, and Zhou (2017) conclude that the multiplayer killing indicator effectively predicts game outcomes. But they use the standard measure of kills (and deaths), rather than the win-probability-filtered ones we introduce in this paper.…”
Section: Literature Reviewmentioning
confidence: 85%
“…Second is research on other MOBA games and how individual performance relates to team outcome. Xia, Wang, and Zhou (2017) conclude that the multiplayer killing indicator effectively predicts game outcomes. But they use the standard measure of kills (and deaths), rather than the win-probability-filtered ones we introduce in this paper.…”
Section: Literature Reviewmentioning
confidence: 85%
“…• Winning team prediction [46]. This task aims to predict which team will win before the game starts.…”
Section: Experiments Setupmentioning
confidence: 99%
“…On the one hand, this research is focused on the cognitive aspects that are triggered and affected when playing online games, including but not limited to gamer motivations to play (Choi and Kim, 2004 ; Yee, 2006 ; Jansz and Tanis, 2007 ; Tyack et al, 2016 ), learning mechanisms (Steinkuehler, 2004 , 2005 ), and player performance and acquisition of expertise (Schrader and McCreery, 2008 ). On the other hand, players and their performance are classified in terms of in-game specifics, such as combat patterns (Drachen et al, 2014 ; Yang et al, 2014 ), roles (Eggert et al, 2015 ; Lee and Ramler, 2015 ; Sapienza et al, 2017 ), and actions (Johnson et al, 2015 ; Xia et al, 2017 ; Sapienza et al, 2018a ).…”
Section: Related Workmentioning
confidence: 99%